#ifndef MACROS_H
#define MACROS_H
+#include "util/u_math.h"
#include "imports.h"
#endif
}
-/** Copy a 4-element float vector */
-static inline void
-COPY_4FV(GLfloat dst[4], const GLfloat src[4])
-{
- /* memcpy seems to be most efficient */
- memcpy(dst, src, sizeof(GLfloat) * 4);
-}
-
/** Copy \p SZ elements into a 4-element vector */
#define COPY_SZ_4V(DST, SZ, SRC) \
do { \
(DST)[3] *= S; \
} while (0)
-/** Assignment */
-#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
- V[3] = V3; \
-} while(0)
-
/*@}*/
break;
default:
ASSIGN_4V(dst, 0.0f, 0.0f, 0.0f, 1.0f); /* silence warnings */
- ASSERT(!"Unexpected type in COPY_CLEAN_4V_TYPE_AS_FLOAT macro");
+ assert(!"Unexpected type in COPY_CLEAN_4V_TYPE_AS_FLOAT macro");
}
COPY_SZ_4V(dst, sz, src);
}
{
GLfloat len = (GLfloat) LEN_SQUARED_3FV(v);
if (len) {
- len = INV_SQRTF(len);
+ len = 1.0f / sqrtf(len);
v[0] *= len;
v[1] *= len;
v[2] *= len;
/** Compute ceiling of integer quotient of A divided by B. */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+#define DIV_ROUND_UP( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
/** casts to silence warnings with some compilers */