_mesa_create_marshal_table(const struct gl_context *ctx);
struct marshal_cmd_ShaderSource;
-struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferData;
struct marshal_cmd_BufferSubData;
struct marshal_cmd_NamedBufferData;
_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
const struct marshal_cmd_ShaderSource *cmd);
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
-
void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
- const struct marshal_cmd_BindBuffer *cmd);
+_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
void
_mesa_unmarshal_BufferData(struct gl_context *ctx,