_mesa_glthread_finish(ctx);
}
+struct marshal_cmd_ShaderSource;
+
+void GLAPIENTRY
+_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
+ const GLchar * const *string, const GLint *length);
+
+void
+_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
+ const struct marshal_cmd_ShaderSource *cmd);
+
#endif /* MARSHAL_H */