struct marshal_cmd_ShaderSource;
struct marshal_cmd_Flush;
struct marshal_cmd_BindBuffer;
+struct marshal_cmd_BufferData;
+struct marshal_cmd_BufferSubData;
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
const struct marshal_cmd_BindBuffer *cmd);
+void
+_mesa_unmarshal_BufferData(struct gl_context *ctx,
+ const struct marshal_cmd_BufferData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
+ GLenum usage);
+
+void
+_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
+ const struct marshal_cmd_BufferSubData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+ const GLvoid * data);
+
#endif /* MARSHAL_H */