#include "main/glthread.h"
#include "main/context.h"
+#include "main/macros.h"
struct marshal_cmd_base
{
uint16_t cmd_size;
};
-#ifdef HAVE_PTHREAD
-
static inline void *
_mesa_glthread_allocate_command(struct gl_context *ctx,
uint16_t cmd_id,
size_t size)
{
struct glthread_state *glthread = ctx->GLThread;
+ struct glthread_batch *next = &glthread->batches[glthread->next];
struct marshal_cmd_base *cmd_base;
+ const size_t aligned_size = ALIGN(size, 8);
- if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
+ if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
_mesa_glthread_flush_batch(ctx);
+ next = &glthread->batches[glthread->next];
+ }
- cmd_base = (struct marshal_cmd_base *)
- &glthread->batch->buffer[glthread->batch->used];
- glthread->batch->used += size;
+ cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
+ next->used += aligned_size;
cmd_base->cmd_id = cmd_id;
- cmd_base->cmd_size = size;
+ cmd_base->cmd_size = aligned_size;
return cmd_base;
}
return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
}
-#else
-
-/* FIXME: dummy functions for non PTHREAD platforms */
-static inline void *
-_mesa_glthread_allocate_command(struct gl_context *ctx,
- uint16_t cmd_id,
- size_t size)
-{
- return NULL;
-}
-
-static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
-{
- return false;
-}
+#define DEBUG_MARSHAL_PRINT_CALLS 0
-static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+/**
+ * This is printed when we have fallen back to a sync. This can happen when
+ * MARSHAL_MAX_CMD_SIZE is exceeded.
+ */
+static inline void
+debug_print_sync_fallback(const char *func)
{
- return false;
-}
-
+#if DEBUG_MARSHAL_PRINT_CALLS
+ printf("fallback to sync: %s\n", func);
#endif
+}
-#define DEBUG_MARSHAL_PRINT_CALLS 0
static inline void
debug_print_sync(const char *func)
return ctx->API != API_OPENGL_CORE;
}
+struct marshal_cmd_Enable;
struct marshal_cmd_ShaderSource;
struct marshal_cmd_Flush;
struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferData;
struct marshal_cmd_BufferSubData;
+struct marshal_cmd_NamedBufferData;
+struct marshal_cmd_NamedBufferSubData;
+struct marshal_cmd_ClearBuffer;
+#define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer
+#define marshal_cmd_ClearBufferiv marshal_cmd_ClearBuffer
+#define marshal_cmd_ClearBufferuiv marshal_cmd_ClearBuffer
+#define marshal_cmd_ClearBufferfi marshal_cmd_ClearBuffer
+
+void
+_mesa_unmarshal_Enable(struct gl_context *ctx,
+ const struct marshal_cmd_Enable *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_Enable(GLenum cap);
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid * data);
+void
+_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
+ const struct marshal_cmd_NamedBufferData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
+ const GLvoid * data, GLenum usage);
+
+void
+_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
+ const struct marshal_cmd_NamedBufferSubData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
+ const GLvoid * data);
+
+void
+_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
+ const struct marshal_cmd_ClearBuffer *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
+ const GLfloat *value);
+
+void
+_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
+ const struct marshal_cmd_ClearBuffer *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
+ const GLint *value);
+
+void
+_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
+ const struct marshal_cmd_ClearBuffer *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
+ const GLuint *value);
+
+void
+_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
+ const struct marshal_cmd_ClearBuffer *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ const GLfloat depth, const GLint stencil);
+
#endif /* MARSHAL_H */