glthread: replace custom ClearBuffer marshalling with generated one
[mesa.git] / src / mesa / main / marshal.h
index 10c508327a7301483048ea5e545dc210919104da..676050319f1d8485fa1c40e743b5cd3990b27182 100644 (file)
@@ -98,6 +98,25 @@ _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
    return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
 }
 
+static inline bool
+_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
+{
+   struct glthread_state *glthread = ctx->GLThread;
+
+   return ctx->API != API_OPENGL_CORE &&
+          !glthread->draw_indirect_buffer_is_vbo;
+}
+
+static inline bool
+_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
+{
+   struct glthread_state *glthread = ctx->GLThread;
+
+   return ctx->API != API_OPENGL_CORE &&
+          (!glthread->draw_indirect_buffer_is_vbo ||
+           !glthread->element_array_is_vbo);
+}
+
 #define DEBUG_MARSHAL_PRINT_CALLS 0
 
 /**
@@ -132,17 +151,6 @@ debug_print_marshal(const char *func)
 struct _glapi_table *
 _mesa_create_marshal_table(const struct gl_context *ctx);
 
-static inline void
-_mesa_post_marshal_hook(struct gl_context *ctx)
-{
-   /* This can be enabled for debugging whether a failure is a synchronization
-    * problem between the main thread and the worker thread, or a failure in
-    * how we actually marshal.
-    */
-   if (false)
-      _mesa_glthread_finish(ctx);
-}
-
 
 /**
  * Checks whether we're on a compat context for code-generated
@@ -175,11 +183,6 @@ struct marshal_cmd_BufferData;
 struct marshal_cmd_BufferSubData;
 struct marshal_cmd_NamedBufferData;
 struct marshal_cmd_NamedBufferSubData;
-struct marshal_cmd_ClearBuffer;
-#define marshal_cmd_ClearBufferfv   marshal_cmd_ClearBuffer
-#define marshal_cmd_ClearBufferiv   marshal_cmd_ClearBuffer
-#define marshal_cmd_ClearBufferuiv  marshal_cmd_ClearBuffer
-#define marshal_cmd_ClearBufferfi   marshal_cmd_ClearBuffer
 
 void
 _mesa_unmarshal_Enable(struct gl_context *ctx,
@@ -242,36 +245,20 @@ void GLAPIENTRY
 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
                                  const GLvoid * data);
 
-void
-_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
-                              const struct marshal_cmd_ClearBuffer *cmd);
-
-void GLAPIENTRY
-_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
-                            const GLfloat *value);
-
-void
-_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
-                              const struct marshal_cmd_ClearBuffer *cmd);
-
-void GLAPIENTRY
-_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
-                            const GLint *value);
-
-void
-_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
-                               const struct marshal_cmd_ClearBuffer *cmd);
-
-void GLAPIENTRY
-_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
-                             const GLuint *value);
-
-void
-_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
-                              const struct marshal_cmd_ClearBuffer *cmd);
-
-void GLAPIENTRY
-_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
-                            const GLfloat depth, const GLint stencil);
+static inline unsigned
+_mesa_buffer_enum_to_count(GLenum buffer)
+{
+   switch (buffer) {
+   case GL_COLOR:
+      return 4;
+   case GL_DEPTH_STENCIL:
+      return 2;
+   case GL_STENCIL:
+   case GL_DEPTH:
+      return 1;
+   default:
+      return 0;
+   }
+}
 
 #endif /* MARSHAL_H */