glthread: replace custom ClearBuffer marshalling with generated one
[mesa.git] / src / mesa / main / marshal.h
index 1b4fd5150508d58ec786f7f470d7eabf4729991c..676050319f1d8485fa1c40e743b5cd3990b27182 100644 (file)
@@ -32,6 +32,8 @@
 
 #include "main/glthread.h"
 #include "main/context.h"
+#include "main/macros.h"
+#include "marshal_generated.h"
 
 struct marshal_cmd_base
 {
@@ -46,24 +48,28 @@ struct marshal_cmd_base
    uint16_t cmd_size;
 };
 
-#ifdef HAVE_PTHREAD
+typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
+extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
 
 static inline void *
 _mesa_glthread_allocate_command(struct gl_context *ctx,
                                 uint16_t cmd_id,
-                                size_t size)
+                                int size)
 {
    struct glthread_state *glthread = ctx->GLThread;
+   struct glthread_batch *next = &glthread->batches[glthread->next];
    struct marshal_cmd_base *cmd_base;
+   const int aligned_size = ALIGN(size, 8);
 
-   if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
+   if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
       _mesa_glthread_flush_batch(ctx);
+      next = &glthread->batches[glthread->next];
+   }
 
-   cmd_base = (struct marshal_cmd_base *)
-      &glthread->batch->buffer[glthread->batch->used];
-   glthread->batch->used += size;
+   cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
+   next->used += aligned_size;
    cmd_base->cmd_id = cmd_id;
-   cmd_base->cmd_size = size;
+   cmd_base->cmd_size = aligned_size;
    return cmd_base;
 }
 
@@ -92,74 +98,59 @@ _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
    return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
 }
 
-#else
-
-/* FIXME: dummy functions for non PTHREAD platforms */
-static inline void *
-_mesa_glthread_allocate_command(struct gl_context *ctx,
-                                uint16_t cmd_id,
-                                size_t size)
-{
-   return NULL;
-}
-
 static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
 {
-   return false;
+   struct glthread_state *glthread = ctx->GLThread;
+
+   return ctx->API != API_OPENGL_CORE &&
+          !glthread->draw_indirect_buffer_is_vbo;
 }
 
 static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
 {
-   return false;
-}
+   struct glthread_state *glthread = ctx->GLThread;
 
-#endif
+   return ctx->API != API_OPENGL_CORE &&
+          (!glthread->draw_indirect_buffer_is_vbo ||
+           !glthread->element_array_is_vbo);
+}
 
 #define DEBUG_MARSHAL_PRINT_CALLS 0
 
+/**
+ * This is printed when we have fallen back to a sync. This can happen when
+ * MARSHAL_MAX_CMD_SIZE is exceeded.
+ */
 static inline void
-debug_print_sync(const char *func)
+debug_print_sync_fallback(const char *func)
 {
 #if DEBUG_MARSHAL_PRINT_CALLS
-   printf("sync: %s\n", func);
+   printf("fallback to sync: %s\n", func);
 #endif
 }
 
+
 static inline void
-debug_print_marshal(const char *func)
+debug_print_sync(const char *func)
 {
 #if DEBUG_MARSHAL_PRINT_CALLS
-   printf("marshal: %s\n", func);
+   printf("sync: %s\n", func);
 #endif
 }
 
 static inline void
-debug_print_unmarshal(const char *func)
+debug_print_marshal(const char *func)
 {
 #if DEBUG_MARSHAL_PRINT_CALLS
-   printf("unmarshal: %s\n", func);
+   printf("marshal: %s\n", func);
 #endif
 }
 
 struct _glapi_table *
 _mesa_create_marshal_table(const struct gl_context *ctx);
 
-size_t
-_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
-
-static inline void
-_mesa_post_marshal_hook(struct gl_context *ctx)
-{
-   /* This can be enabled for debugging whether a failure is a synchronization
-    * problem between the main thread and the worker thread, or a failure in
-    * how we actually marshal.
-    */
-   if (false)
-      _mesa_glthread_finish(ctx);
-}
-
 
 /**
  * Checks whether we're on a compat context for code-generated
@@ -184,9 +175,21 @@ _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
    return ctx->API != API_OPENGL_CORE;
 }
 
+struct marshal_cmd_Enable;
 struct marshal_cmd_ShaderSource;
 struct marshal_cmd_Flush;
 struct marshal_cmd_BindBuffer;
+struct marshal_cmd_BufferData;
+struct marshal_cmd_BufferSubData;
+struct marshal_cmd_NamedBufferData;
+struct marshal_cmd_NamedBufferSubData;
+
+void
+_mesa_unmarshal_Enable(struct gl_context *ctx,
+                       const struct marshal_cmd_Enable *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_Enable(GLenum cap);
 
 void GLAPIENTRY
 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
@@ -210,4 +213,52 @@ void
 _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
                            const struct marshal_cmd_BindBuffer *cmd);
 
+void
+_mesa_unmarshal_BufferData(struct gl_context *ctx,
+                           const struct marshal_cmd_BufferData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
+                         GLenum usage);
+
+void
+_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
+                              const struct marshal_cmd_BufferSubData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+                            const GLvoid * data);
+
+void
+_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
+                                const struct marshal_cmd_NamedBufferData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
+                              const GLvoid * data, GLenum usage);
+
+void
+_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
+                                   const struct marshal_cmd_NamedBufferSubData *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
+                                 const GLvoid * data);
+
+static inline unsigned
+_mesa_buffer_enum_to_count(GLenum buffer)
+{
+   switch (buffer) {
+   case GL_COLOR:
+      return 4;
+   case GL_DEPTH_STENCIL:
+      return 2;
+   case GL_STENCIL:
+   case GL_DEPTH:
+      return 1;
+   default:
+      return 0;
+   }
+}
+
 #endif /* MARSHAL_H */