#include "main/glthread.h"
#include "main/context.h"
#include "main/macros.h"
+#include "marshal_generated.h"
struct marshal_cmd_base
{
uint16_t cmd_size;
};
+typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
+extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
+
static inline void *
_mesa_glthread_allocate_command(struct gl_context *ctx,
uint16_t cmd_id,
- size_t size)
+ int size)
{
struct glthread_state *glthread = ctx->GLThread;
+ struct glthread_batch *next = &glthread->batches[glthread->next];
struct marshal_cmd_base *cmd_base;
- const size_t aligned_size = ALIGN(size, 8);
+ const int aligned_size = ALIGN(size, 8);
- if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
+ if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
_mesa_glthread_flush_batch(ctx);
+ next = &glthread->batches[glthread->next];
+ }
- cmd_base = (struct marshal_cmd_base *)
- &glthread->batch->buffer[glthread->batch->used];
- glthread->batch->used += aligned_size;
+ cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
+ next->used += aligned_size;
cmd_base->cmd_id = cmd_id;
cmd_base->cmd_size = aligned_size;
return cmd_base;
return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
}
+static inline bool
+_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
+{
+ struct glthread_state *glthread = ctx->GLThread;
+
+ return ctx->API != API_OPENGL_CORE &&
+ !glthread->draw_indirect_buffer_is_vbo;
+}
+
+static inline bool
+_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
+{
+ struct glthread_state *glthread = ctx->GLThread;
+
+ return ctx->API != API_OPENGL_CORE &&
+ (!glthread->draw_indirect_buffer_is_vbo ||
+ !glthread->element_array_is_vbo);
+}
+
#define DEBUG_MARSHAL_PRINT_CALLS 0
/**
#endif
}
-static inline void
-debug_print_unmarshal(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
- printf("unmarshal: %s\n", func);
-#endif
-}
-
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);
-size_t
-_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
-
-static inline void
-_mesa_post_marshal_hook(struct gl_context *ctx)
-{
- /* This can be enabled for debugging whether a failure is a synchronization
- * problem between the main thread and the worker thread, or a failure in
- * how we actually marshal.
- */
- if (false)
- _mesa_glthread_finish(ctx);
-}
-
/**
* Checks whether we're on a compat context for code-generated
struct marshal_cmd_BufferSubData;
struct marshal_cmd_NamedBufferData;
struct marshal_cmd_NamedBufferSubData;
-struct marshal_cmd_ClearBufferfv;
void
_mesa_unmarshal_Enable(struct gl_context *ctx,
_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
const GLvoid * data);
-void
-_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
- const struct marshal_cmd_ClearBufferfv *cmd);
-
-void GLAPIENTRY
-_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
- const GLfloat *value);
+static inline unsigned
+_mesa_buffer_enum_to_count(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_COLOR:
+ return 4;
+ case GL_DEPTH_STENCIL:
+ return 2;
+ case GL_STENCIL:
+ case GL_DEPTH:
+ return 1;
+ default:
+ return 0;
+ }
+}
#endif /* MARSHAL_H */