glthread: clean up debug_print_sync code
[mesa.git] / src / mesa / main / marshal.h
index 558c8d11b5bd768ba882c84fe9fbffcfb05cdd0a..9688012bb3bf51018b5f21bd758a718d9273963b 100644 (file)
@@ -116,36 +116,6 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
            glthread->CurrentVAO->HasUserPointer);
 }
 
-#define DEBUG_MARSHAL_PRINT_CALLS 0
-
-/**
- * This is printed when we have fallen back to a sync. This can happen when
- * MARSHAL_MAX_CMD_SIZE is exceeded.
- */
-static inline void
-debug_print_sync_fallback(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
-   printf("fallback to sync: %s\n", func);
-#endif
-}
-
-
-static inline void
-debug_print_sync(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
-   printf("sync: %s\n", func);
-#endif
-}
-
-static inline void
-debug_print_marshal(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
-   printf("marshal: %s\n", func);
-#endif
-}
 
 struct _glapi_table *
 _mesa_create_marshal_table(const struct gl_context *ctx);
@@ -153,7 +123,6 @@ _mesa_create_marshal_table(const struct gl_context *ctx);
 struct marshal_cmd_ShaderSource;
 struct marshal_cmd_BufferData;
 struct marshal_cmd_BufferSubData;
-struct marshal_cmd_NamedBufferSubData;
 
 void GLAPIENTRY
 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
@@ -174,6 +143,10 @@ void
 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
                                 const struct marshal_cmd_BufferData *cmd);
 
+void
+_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
+                                   const struct marshal_cmd_BufferData *cmd);
+
 void GLAPIENTRY
 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
                          GLenum usage);
@@ -182,22 +155,34 @@ void GLAPIENTRY
 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
                               const GLvoid * data, GLenum usage);
 
+void GLAPIENTRY
+_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
+                                 const GLvoid *data, GLenum usage);
+
 void
 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
                               const struct marshal_cmd_BufferSubData *cmd);
 
+void
+_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
+                                   const struct marshal_cmd_BufferSubData *cmd);
+
+void
+_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
+                                      const struct marshal_cmd_BufferSubData *cmd);
+
 void GLAPIENTRY
 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
                             const GLvoid * data);
 
-void
-_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
-                                   const struct marshal_cmd_NamedBufferSubData *cmd);
-
 void GLAPIENTRY
 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
                                  const GLvoid * data);
 
+void GLAPIENTRY
+_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
+                                    GLsizeiptr size, const GLvoid * data);
+
 static inline unsigned
 _mesa_buffer_enum_to_count(GLenum buffer)
 {