#include "main/glthread.h"
#include "main/context.h"
+#include "main/macros.h"
+#include "marshal_generated.h"
struct marshal_cmd_base
{
uint16_t cmd_size;
};
-#ifdef HAVE_PTHREAD
+typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
+extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
static inline void *
_mesa_glthread_allocate_command(struct gl_context *ctx,
uint16_t cmd_id,
- size_t size)
+ int size)
{
struct glthread_state *glthread = ctx->GLThread;
+ struct glthread_batch *next = &glthread->batches[glthread->next];
struct marshal_cmd_base *cmd_base;
+ const int aligned_size = ALIGN(size, 8);
- if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
+ if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
_mesa_glthread_flush_batch(ctx);
+ next = &glthread->batches[glthread->next];
+ }
- cmd_base = (struct marshal_cmd_base *)
- &glthread->batch->buffer[glthread->batch->used];
- glthread->batch->used += size;
+ cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
+ next->used += aligned_size;
cmd_base->cmd_id = cmd_id;
- cmd_base->cmd_size = size;
+ cmd_base->cmd_size = aligned_size;
return cmd_base;
}
-/**
- * Instead of conditionally handling marshaling previously-bound user vertex
- * array data in draw calls (deprecated and removed in GL core), we just
- * disable threading at the point where the user sets a user vertex array.
- */
-static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
-{
- struct glthread_state *glthread = ctx->GLThread;
-
- return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
-}
-
/**
* Instead of conditionally handling marshaling immediate index data in draw
* calls (deprecated and removed in GL core), we just disable threading.
{
struct glthread_state *glthread = ctx->GLThread;
- return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
+ return ctx->API != API_OPENGL_CORE &&
+ (glthread->CurrentVAO->IndexBufferIsUserPointer ||
+ glthread->CurrentVAO->HasUserPointer);
}
-#else
-
-/* FIXME: dummy functions for non PTHREAD platforms */
-static inline void *
-_mesa_glthread_allocate_command(struct gl_context *ctx,
- uint16_t cmd_id,
- size_t size)
+static inline bool
+_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
{
- return NULL;
+ struct glthread_state *glthread = ctx->GLThread;
+
+ return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
}
static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
{
- return false;
+ struct glthread_state *glthread = ctx->GLThread;
+
+ return ctx->API != API_OPENGL_CORE &&
+ (!glthread->draw_indirect_buffer_is_vbo ||
+ glthread->CurrentVAO->HasUserPointer );
}
static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
{
- return false;
+ struct glthread_state *glthread = ctx->GLThread;
+
+ return ctx->API != API_OPENGL_CORE &&
+ (!glthread->draw_indirect_buffer_is_vbo ||
+ glthread->CurrentVAO->IndexBufferIsUserPointer ||
+ glthread->CurrentVAO->HasUserPointer);
}
-#endif
-#define DEBUG_MARSHAL_PRINT_CALLS 0
+struct _glapi_table *
+_mesa_create_marshal_table(const struct gl_context *ctx);
-static inline void
-debug_print_sync(const char *func)
+void
+_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
+
+static inline unsigned
+_mesa_buffer_enum_to_count(GLenum buffer)
{
-#if DEBUG_MARSHAL_PRINT_CALLS
- printf("sync: %s\n", func);
-#endif
+ switch (buffer) {
+ case GL_COLOR:
+ return 4;
+ case GL_DEPTH_STENCIL:
+ return 2;
+ case GL_STENCIL:
+ case GL_DEPTH:
+ return 1;
+ default:
+ return 0;
+ }
}
-static inline void
-debug_print_marshal(const char *func)
+static inline unsigned
+_mesa_tex_param_enum_to_count(GLenum pname)
{
-#if DEBUG_MARSHAL_PRINT_CALLS
- printf("marshal: %s\n", func);
-#endif
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_GENERATE_MIPMAP_SGIS:
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_TILING_EXT:
+ return 1;
+ case GL_TEXTURE_CROP_RECT_OES:
+ case GL_TEXTURE_SWIZZLE_RGBA:
+ case GL_TEXTURE_BORDER_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
}
-static inline void
-debug_print_unmarshal(const char *func)
+static inline unsigned
+_mesa_fog_enum_to_count(GLenum pname)
{
-#if DEBUG_MARSHAL_PRINT_CALLS
- printf("unmarshal: %s\n", func);
-#endif
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ case GL_FOG_DISTANCE_MODE_NV:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
}
-struct _glapi_table *
-_mesa_create_marshal_table(const struct gl_context *ctx);
-
-size_t
-_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
-
-static inline void
-_mesa_post_marshal_hook(struct gl_context *ctx)
+static inline unsigned
+_mesa_light_enum_to_count(GLenum pname)
{
- /* This can be enabled for debugging whether a failure is a synchronization
- * problem between the main thread and the worker thread, or a failure in
- * how we actually marshal.
- */
- if (false)
- _mesa_glthread_finish(ctx);
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ return 4;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ default:
+ return 0;
+ }
}
-
-/**
- * Checks whether we're on a compat context for code-generated
- * glBindVertexArray().
- *
- * In order to decide whether a draw call uses only VBOs for vertex and index
- * buffers, we track the current vertex and index buffer bindings by
- * glBindBuffer(). However, the index buffer binding is stored in the vertex
- * array as opposed to the context. If we were to accurately track whether
- * the index buffer was a user pointer ot not, we'd have to track it per
- * vertex array, which would mean synchronizing with the client thread and
- * looking into the hash table to find the actual vertex array object. That's
- * more tracking than we'd like to do in the main thread, if possible.
- *
- * Instead, just punt for now and disable threading on apps using vertex
- * arrays and compat contexts. Apps using vertex arrays can probably use a
- * core context.
- */
-static inline bool
-_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
+static inline unsigned
+_mesa_light_model_enum_to_count(GLenum pname)
{
- return ctx->API != API_OPENGL_CORE;
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ return 1;
+ default:
+ return 0;
+ }
}
-struct marshal_cmd_ShaderSource;
-struct marshal_cmd_Flush;
-struct marshal_cmd_BindBuffer;
-struct marshal_cmd_BufferData;
-struct marshal_cmd_BufferSubData;
-
-void GLAPIENTRY
-_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
- const GLchar * const *string, const GLint *length);
-
-void
-_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
- const struct marshal_cmd_ShaderSource *cmd);
-
-void GLAPIENTRY
-_mesa_marshal_Flush(void);
+static inline unsigned
+_mesa_texenv_enum_to_count(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ case GL_COORD_REPLACE_NV:
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
+}
-void
-_mesa_unmarshal_Flush(struct gl_context *ctx,
- const struct marshal_cmd_Flush *cmd);
+static inline unsigned
+_mesa_texgen_enum_to_count(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ case GL_EYE_PLANE:
+ return 4;
+ default:
+ return 0;
+ }
+}
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
+static inline unsigned
+_mesa_material_enum_to_count(GLenum pname)
+{
+ switch (pname) {
+ case GL_EMISSION:
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_SHININESS:
+ return 1;
+ default:
+ return 0;
+ }
+}
-void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
- const struct marshal_cmd_BindBuffer *cmd);
+static inline unsigned
+_mesa_point_param_enum_to_count(GLenum pname)
+{
+ switch (pname) {
+ case GL_DISTANCE_ATTENUATION_EXT:
+ return 3;
+ case GL_POINT_SIZE_MIN_EXT:
+ case GL_POINT_SIZE_MAX_EXT:
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ return 1;
+ default:
+ return 0;
+ }
+}
-void
-_mesa_unmarshal_BufferData(struct gl_context *ctx,
- const struct marshal_cmd_BufferData *cmd);
+static inline unsigned
+_mesa_calllists_enum_to_count(GLenum type)
+{
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ return 2;
+ case GL_3_BYTES:
+ return 3;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_4_BYTES:
+ return 4;
+ default:
+ return 0;
+ }
+}
-void GLAPIENTRY
-_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
- GLenum usage);
+static inline unsigned
+_mesa_patch_param_enum_to_count(GLenum pname)
+{
+ switch (pname) {
+ case GL_PATCH_DEFAULT_OUTER_LEVEL:
+ return 4;
+ case GL_PATCH_DEFAULT_INNER_LEVEL:
+ return 2;
+ default:
+ return 0;
+ }
+}
-void
-_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
- const struct marshal_cmd_BufferSubData *cmd);
+static inline unsigned
+_mesa_memobj_enum_to_count(GLenum pname)
+{
+ switch (pname) {
+ case GL_DEDICATED_MEMORY_OBJECT_EXT:
+ return 1;
+ default:
+ return 0;
+ }
+}
-void GLAPIENTRY
-_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
- const GLvoid * data);
+static inline unsigned
+_mesa_semaphore_enum_to_count(GLenum pname)
+{
+ switch (pname) {
+ /* EXT_semaphore and EXT_semaphore_fd define no parameters */
+ default:
+ return 0;
+ }
+}
#endif /* MARSHAL_H */