return;
}
#endif
- ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
+ assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
break;
case GL_MATRIX0_ARB:
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glPushMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ _mesa_enum_to_string(ctx->Transform.MatrixMode));
if (stack->Depth + 1 >= stack->MaxDepth) {
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
}
else {
_mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ _mesa_enum_to_string(ctx->Transform.MatrixMode));
}
return;
}
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glPopMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ _mesa_enum_to_string(ctx->Transform.MatrixMode));
if (stack->Depth == 0) {
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
}
else {
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ _mesa_enum_to_string(ctx->Transform.MatrixMode));
}
return;
}
*/
void _mesa_init_matrix( struct gl_context * ctx )
{
- GLint i;
+ GLuint i;
/* Initialize matrix stacks */
init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
_NEW_MODELVIEW);
init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
_NEW_PROJECTION);
- for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
+ for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
_NEW_TEXTURE_MATRIX);
- for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
- init_matrix_stack(&ctx->ProgramMatrixStack[i],
+ for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
+ init_matrix_stack(&ctx->ProgramMatrixStack[i],
MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
ctx->CurrentStack = &ctx->ModelviewMatrixStack;
*/
void _mesa_free_matrix_data( struct gl_context *ctx )
{
- GLint i;
+ GLuint i;
free_matrix_stack(&ctx->ModelviewMatrixStack);
free_matrix_stack(&ctx->ProjectionMatrixStack);
- for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
+ for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
free_matrix_stack(&ctx->TextureMatrixStack[i]);
- for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
+ for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
free_matrix_stack(&ctx->ProgramMatrixStack[i]);
/* combined Modelview*Projection matrix */
_math_matrix_dtr( &ctx->_ModelProjectMatrix );