/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "context.h"
#include "enums.h"
#include "macros.h"
-#include "mfeatures.h"
#include "matrix.h"
#include "mtypes.h"
#include "math/m_matrix.h"
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
if (nearval <= 0.0 ||
farval <= 0.0 ||
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
_mesa_MatrixMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
return;
case GL_MATRIX5_ARB:
case GL_MATRIX6_ARB:
case GL_MATRIX7_ARB:
- if (ctx->API == API_OPENGL
+ if (ctx->API == API_OPENGL_COMPAT
&& (ctx->Extensions.ARB_vertex_program ||
ctx->Extensions.ARB_fragment_program)) {
const GLuint m = mode - GL_MATRIX0_ARB;
{
GET_CURRENT_CONTEXT(ctx);
struct gl_matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glPushMatrix %s\n",
{
GET_CURRENT_CONTEXT(ctx);
struct gl_matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glPopMatrix %s\n",
_mesa_LoadIdentity( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLoadIdentity()\n");
m[2], m[6], m[10], m[14],
m[3], m[7], m[11], m[15]);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
_math_matrix_loadf( ctx->CurrentStack->Top, m );
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
m[1], m[5], m[9], m[13],
m[2], m[6], m[10], m[14],
m[3], m[7], m[11], m[15]);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
_math_matrix_mul_floats( ctx->CurrentStack->Top, m );
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
if (angle != 0.0F) {
_math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
_math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
_math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
-#if _HAVE_FULL_GL
void GLAPIENTRY
_mesa_LoadMatrixd( const GLdouble *m )
{
{
_mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
}
-#endif
-#if _HAVE_FULL_GL
void GLAPIENTRY
-_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
+_mesa_LoadTransposeMatrixf( const GLfloat *m )
{
GLfloat tm[16];
if (!m) return;
void GLAPIENTRY
-_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
+_mesa_LoadTransposeMatrixd( const GLdouble *m )
{
GLfloat tm[16];
if (!m) return;
void GLAPIENTRY
-_mesa_MultTransposeMatrixfARB( const GLfloat *m )
+_mesa_MultTransposeMatrixf( const GLfloat *m )
{
GLfloat tm[16];
if (!m) return;
void GLAPIENTRY
-_mesa_MultTransposeMatrixdARB( const GLdouble *m )
+_mesa_MultTransposeMatrixd( const GLdouble *m )
{
GLfloat tm[16];
if (!m) return;
_math_transposefd(tm, m);
_mesa_MultMatrixf(tm);
}
-#endif
*/
void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
{
- if (new_state & _NEW_MODELVIEW) {
+ if (new_state & _NEW_MODELVIEW)
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- /* Bring cull position up to date.
- */
- TRANSFORM_POINT3( ctx->Transform.CullObjPos,
- ctx->ModelviewMatrixStack.Top->inv,
- ctx->Transform.CullEyePos );
- }
-
if (new_state & _NEW_PROJECTION)
update_projection( ctx );
*/
void _mesa_init_transform( struct gl_context *ctx )
{
- GLint i;
+ GLuint i;
/* Transformation group */
ctx->Transform.MatrixMode = GL_MODELVIEW;
ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
}
ctx->Transform.ClipPlanesEnabled = 0;
-
- ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
- ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
}