-/* $Id: matrix.c,v 1.15 2000/02/21 23:00:51 brianp Exp $ */
+/* $Id: matrix.c,v 1.16 2000/03/03 17:47:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
- ctx->Viewport.WindowMap.m[MAT_SZ] = 0.5 * DEPTH_SCALE;
- ctx->Viewport.WindowMap.m[MAT_TZ] = 0.5 * DEPTH_SCALE;
+ ctx->Viewport.WindowMap.m[MAT_SZ] = 0.5 * ctx->Visual->DepthMaxF;
+ ctx->Viewport.WindowMap.m[MAT_TZ] = 0.5 * ctx->Visual->DepthMaxF;
ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
ctx->Viewport.Near = n;
ctx->Viewport.Far = f;
- ctx->Viewport.WindowMap.m[MAT_SZ] = DEPTH_SCALE * ((f - n) / 2.0);
- ctx->Viewport.WindowMap.m[MAT_TZ] = DEPTH_SCALE * ((f - n) / 2.0 + n);
+ ctx->Viewport.WindowMap.m[MAT_SZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0);
+ ctx->Viewport.WindowMap.m[MAT_TZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0 + n);
ctx->ModelProjectWinMatrixUptodate = GL_FALSE;