-/* $Id: matrix.c,v 1.6 1999/10/10 12:56:45 brianp Exp $ */
+/* $Id: matrix.c,v 1.7 1999/10/13 18:42:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
void gl_matrix_dtr( GLmatrix *m )
{
if (m->inv != 0) {
- GL_FREE(m->inv);
+ FREE(m->inv);
m->inv = 0;
}
}
void gl_matrix_alloc_inv( GLmatrix *m )
{
if (m->inv == 0) {
- m->inv = (GLfloat *)GL_ALLOC(16*sizeof(GLfloat));
+ m->inv = (GLfloat *)MALLOC(16*sizeof(GLfloat));
MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) );
}
}