#define MATRIX_H
-#include "mtypes.h"
+#include "glheader.h"
+struct gl_context;
extern void GLAPIENTRY
_mesa_Frustum( GLdouble left, GLdouble right,
extern void
-_mesa_init_matrix( GLcontext * ctx );
+_mesa_init_matrix( struct gl_context * ctx );
extern void
-_mesa_init_transform( GLcontext *ctx );
+_mesa_init_transform( struct gl_context *ctx );
extern void
-_mesa_free_matrix_data( GLcontext *ctx );
+_mesa_free_matrix_data( struct gl_context *ctx );
extern void
-_mesa_update_modelview_project( GLcontext *ctx, GLuint newstate );
+_mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate );
#endif