-/* $Id: matrix.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
-
-
-
#ifndef MATRIX_H
#define MATRIX_H
-#include "GL/gl.h"
-#include "config.h"
-
-typedef struct {
- GLfloat m[16];
- GLfloat *inv; /* optional */
- GLuint flags;
- GLuint type;
-} GLmatrix;
-
-#ifdef VMS
-#define gl_calculate_model_project_matrix gl_calculate_model_project_matr
-#endif
-
-
-extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
- GLfloat m[] );
-
-
-
-extern void gl_Frustum( GLcontext *ctx,
- GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
+#include "glheader.h"
-extern void gl_Ortho( GLcontext *ctx,
- GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
+struct gl_context;
-extern void gl_PushMatrix( GLcontext *ctx );
+extern void GLAPIENTRY
+_mesa_Frustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval );
-extern void gl_PopMatrix( GLcontext *ctx );
+extern void GLAPIENTRY
+_mesa_Ortho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval );
-extern void gl_LoadIdentity( GLcontext *ctx );
+extern void GLAPIENTRY
+_mesa_PushMatrix( void );
-extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
+extern void GLAPIENTRY
+_mesa_PopMatrix( void );
-extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
+extern void GLAPIENTRY
+_mesa_LoadIdentity( void );
-extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m );
+extern void GLAPIENTRY
+_mesa_LoadMatrixf( const GLfloat *m );
-extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
-extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
+extern void GLAPIENTRY
+_mesa_LoadMatrixd( const GLdouble *m );
-extern void gl_Rotatef( GLcontext *ctx,
- GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
+extern void GLAPIENTRY
+_mesa_MatrixMode( GLenum mode );
-extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
+extern void GLAPIENTRY
+_mesa_MultMatrixf( const GLfloat *m );
-extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
+extern void GLAPIENTRY
+_mesa_MultMatrixd( const GLdouble *m );
-extern void gl_Viewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height );
+extern void GLAPIENTRY
+_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
-extern void gl_DepthRange( GLcontext* ctx, GLclampd nearval, GLclampd farval );
+extern void GLAPIENTRY
+_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
+extern void GLAPIENTRY
+_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
+extern void GLAPIENTRY
+_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
+extern void GLAPIENTRY
+_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
+extern void GLAPIENTRY
+_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
-extern void gl_calculate_model_project_matrix( GLcontext *ctx );
+extern void GLAPIENTRY
+_mesa_LoadTransposeMatrixf( const GLfloat *m );
+extern void GLAPIENTRY
+_mesa_LoadTransposeMatrixd( const GLdouble *m );
-extern void gl_matrix_ctr( GLmatrix *m );
+extern void GLAPIENTRY
+_mesa_MultTransposeMatrixf( const GLfloat *m );
-extern void gl_matrix_dtr( GLmatrix *m );
+extern void GLAPIENTRY
+_mesa_MultTransposeMatrixd( const GLdouble *m );
-extern void gl_matrix_alloc_inv( GLmatrix *m );
-extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from );
+extern void
+_mesa_init_matrix( struct gl_context * ctx );
-extern void gl_matrix_mul( GLmatrix *dest,
- const GLmatrix *a,
- const GLmatrix *b );
+extern void
+_mesa_init_transform( struct gl_context *ctx );
-extern void gl_matrix_analyze( GLmatrix *mat );
+extern void
+_mesa_free_matrix_data( struct gl_context *ctx );
+extern void
+_mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate );
#endif