mesa: Connect glGetShaderPrecisionFormat into the dispatch table
[mesa.git] / src / mesa / main / mfeatures.h
index 5afd65d9766a45f3e2dd40ce88cfac5a2c2c4f0c..1b39f5fdd36475088e03868979ca1e6c904aaab4 100644 (file)
@@ -78,7 +78,7 @@
 #define FEATURE_GL !FEATURE_ES
 #endif
 
-#ifdef IN_DRI_DRIVER
+#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1)
 #define FEATURE_remap_table               1
 #else
 #define FEATURE_remap_table               0
 #define FEATURE_texture_s3tc              FEATURE_GL
 
 #define FEATURE_extra_context_init        FEATURE_ES
-#define FEATURE_fixedpt                   FEATURE_ES
 #define FEATURE_point_size_array          FEATURE_ES
-#define FEATURE_vertex_array_byte         FEATURE_ES
 
 #define FEATURE_es2_glsl                  FEATURE_ES2