mesa: Remove unnecessary header.
[mesa.git] / src / mesa / main / mfeatures.h
index ef973314e35d265c11147fc741cc756ebd510289..6ed05da7ac84446683e0b2115cf4c68c91382731 100644 (file)
 #define _HAVE_FULL_GL 1
 #endif
 
-#define FEATURE_accum  _HAVE_FULL_GL
-#define FEATURE_attrib_stack  _HAVE_FULL_GL
-#define FEATURE_colortable  _HAVE_FULL_GL
-#define FEATURE_convolve  _HAVE_FULL_GL
-#define FEATURE_dispatch  _HAVE_FULL_GL
-#define FEATURE_dlist  _HAVE_FULL_GL
-#define FEATURE_draw_read_buffer  _HAVE_FULL_GL
-#define FEATURE_drawpix  _HAVE_FULL_GL
-#define FEATURE_evaluators  _HAVE_FULL_GL
-#define FEATURE_feedback  _HAVE_FULL_GL
-#define FEATURE_fixedpt 0
-#define FEATURE_histogram  _HAVE_FULL_GL
-#define FEATURE_pixel_transfer  _HAVE_FULL_GL
-#define FEATURE_point_size_array 0
-#define FEATURE_texgen  _HAVE_FULL_GL
-#define FEATURE_texture_fxt1  _HAVE_FULL_GL
-#define FEATURE_texture_s3tc  _HAVE_FULL_GL
-#define FEATURE_userclip  _HAVE_FULL_GL
-#define FEATURE_vertex_array_byte 0
-#define FEATURE_windowpos  _HAVE_FULL_GL
-#define FEATURE_es2_glsl 0
-
-#define FEATURE_ARB_occlusion_query  _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_program  _HAVE_FULL_GL
-#define FEATURE_ARB_framebuffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_map_buffer_range  _HAVE_FULL_GL
-#define FEATURE_ARB_pixel_buffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_buffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_program  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
-
-#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
-#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
-#define FEATURE_EXT_pixel_buffer_object  _HAVE_FULL_GL
-#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
-#define FEATURE_EXT_timer_query  _HAVE_FULL_GL
-#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-#define FEATURE_NV_fence  _HAVE_FULL_GL
-#define FEATURE_NV_fragment_program  _HAVE_FULL_GL
-#define FEATURE_NV_vertex_program  _HAVE_FULL_GL
+/* assert that a feature is disabled and should never be used */
+#define ASSERT_NO_FEATURE() ASSERT(0)
 
+/**
+ * A feature can be anything.  But most of them share certain characteristics.
+ *
+ * When a feature defines driver entries, they can be initialized by
+ *   _MESA_INIT_<FEATURE>_FUNCTIONS
+ *
+ * When a feature defines vtxfmt entries, they can be initialized and
+ * installed by
+ *   _MESA_INIT_<FEATURE>_VTXFMT
+ *   _mesa_install_<feature>_vtxfmt
+ *
+ * When a feature defines dispatch entries, they are initialized by
+ *   _mesa_init_<feature>_dispatch
+ *
+ * When a feature has states, they are initialized and freed by
+ *   _mesa_init_<feature>
+ *   _mesa_free_<feature>_data
+ *
+ * Except for states, the others compile to no-op when a feature is disabled.
+ *
+ * The GLAPIENTRYs and helper functions defined by a feature should also
+ * compile to no-op when it is disabled.  But to save typings and to catch
+ * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE()
+ * when the feature is disabled.
+ *
+ * A feature following the conventions may be used without knowing if it is
+ * enabled or not.
+ */
+
+#ifndef FEATURE_ES1
+#define FEATURE_ES1 0
+#endif
+#ifndef FEATURE_ES2
+#define FEATURE_ES2 0
+#endif
+
+#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2)
+
+#ifndef FEATURE_GL
+#define FEATURE_GL !FEATURE_ES
+#endif
+
+#ifdef IN_DRI_DRIVER
+#define FEATURE_remap_table               1
+#else
+#define FEATURE_remap_table               0
+#endif
+
+#define FEATURE_dispatch                  1
+#define FEATURE_texgen                    1
+#define FEATURE_userclip                  1
+
+#define FEATURE_accum                     FEATURE_GL
+#define FEATURE_arrayelt                  FEATURE_GL
+#define FEATURE_attrib_stack              FEATURE_GL
+/* this disables vtxfmt, api_loopback, and api_noop completely */
+#define FEATURE_beginend                  FEATURE_GL
+#define FEATURE_colortable                FEATURE_GL
+#define FEATURE_convolve                  FEATURE_GL
+#define FEATURE_dlist                     (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend)
+#define FEATURE_draw_read_buffer          FEATURE_GL
+#define FEATURE_drawpix                   FEATURE_GL
+#define FEATURE_evaluators                FEATURE_GL
+#define FEATURE_feedback                  FEATURE_GL
+#define FEATURE_histogram                 FEATURE_GL
+#define FEATURE_pixel_transfer            FEATURE_GL
+#define FEATURE_queryobj                  FEATURE_GL
+#define FEATURE_rastpos                   FEATURE_GL
+#define FEATURE_texture_fxt1              FEATURE_GL
+#define FEATURE_texture_s3tc              FEATURE_GL
+
+#define FEATURE_extra_context_init        FEATURE_ES
+#define FEATURE_fixedpt                   FEATURE_ES
+#define FEATURE_point_size_array          FEATURE_ES
+#define FEATURE_vertex_array_byte         FEATURE_ES
+
+#define FEATURE_es2_glsl                  FEATURE_ES2
+
+#define FEATURE_ARB_fragment_program      1
+#define FEATURE_ARB_vertex_program        1
+#define FEATURE_ARB_vertex_shader         1
+#define FEATURE_ARB_fragment_shader       1
+#define FEATURE_ARB_shader_objects        (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ARB_shading_language_100  FEATURE_ARB_shader_objects
+#define FEATURE_ARB_shading_language_120  FEATURE_ARB_shader_objects
+
+#define FEATURE_ARB_framebuffer_object    (FEATURE_GL && FEATURE_EXT_framebuffer_object)
+#define FEATURE_ARB_map_buffer_range      FEATURE_GL
+#define FEATURE_ARB_pixel_buffer_object   (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
+#define FEATURE_ARB_sync                  FEATURE_GL
+#define FEATURE_ARB_vertex_buffer_object  1
+
+#define FEATURE_EXT_framebuffer_blit      FEATURE_GL
+#define FEATURE_EXT_framebuffer_object    1
+#define FEATURE_EXT_pixel_buffer_object   1
+#define FEATURE_EXT_texture_sRGB          FEATURE_GL
+#define FEATURE_EXT_transform_feedback    FEATURE_GL
+
+#define FEATURE_APPLE_object_purgeable    FEATURE_GL
+#define FEATURE_ATI_fragment_shader       FEATURE_GL
+#define FEATURE_NV_fence                  FEATURE_GL
+#define FEATURE_NV_fragment_program       FEATURE_GL
+#define FEATURE_NV_vertex_program         FEATURE_GL
+
+#define FEATURE_OES_EGL_image             1
+#define FEATURE_OES_draw_texture          FEATURE_ES1
+#define FEATURE_OES_framebuffer_object    FEATURE_ES
+#define FEATURE_OES_mapbuffer             FEATURE_ES
 
 #endif /* FEATURES_H */