mesa: remove FEATURE_ARB_fragment_shader define.
[mesa.git] / src / mesa / main / mfeatures.h
index cb96c4d1d05e444bc135de94ec37094398a93654..d9ec213101e225acfe11d65b135c7cc94e6b9d94 100644 (file)
@@ -42,9 +42,6 @@
 /**
  * A feature can be anything.  But most of them share certain characteristics.
  *
- * When a feature defines driver entries, they can be initialized by
- *   _MESA_INIT_<FEATURE>_FUNCTIONS
- *
  * When a feature defines vtxfmt entries, they can be initialized and
  * installed by
  *   _MESA_INIT_<FEATURE>_VTXFMT
  * enabled or not.
  */
 
-#ifdef IN_DRI_DRIVER
-#define FEATURE_remap_table 1
+#ifndef FEATURE_ES1
+#define FEATURE_ES1 0
+#endif
+#ifndef FEATURE_ES2
+#define FEATURE_ES2 0
+#endif
+
+#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2)
+
+#ifndef FEATURE_GL
+#define FEATURE_GL !FEATURE_ES
+#endif
+
+#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1)
+#define FEATURE_remap_table               1
 #else
-#define FEATURE_remap_table 0
+#define FEATURE_remap_table               0
 #endif
 
-#define FEATURE_accum  _HAVE_FULL_GL
-#define FEATURE_arrayelt  _HAVE_FULL_GL
-#define FEATURE_attrib_stack  _HAVE_FULL_GL
-/* this disables vtxfmt, api_loopback, and api_noop completely */
-#define FEATURE_beginend  _HAVE_FULL_GL
-#define FEATURE_colortable  _HAVE_FULL_GL
-#define FEATURE_convolve  _HAVE_FULL_GL
-#define FEATURE_dispatch  _HAVE_FULL_GL
-#define FEATURE_dlist  (_HAVE_FULL_GL && FEATURE_arrayelt && FEATURE_beginend)
-#define FEATURE_draw_read_buffer  _HAVE_FULL_GL
-#define FEATURE_drawpix  _HAVE_FULL_GL
-#define FEATURE_evaluators  _HAVE_FULL_GL
-#define FEATURE_feedback  _HAVE_FULL_GL
-#define FEATURE_fixedpt 0
-#define FEATURE_histogram  _HAVE_FULL_GL
-#define FEATURE_pixel_transfer  _HAVE_FULL_GL
-#define FEATURE_point_size_array 0
-#define FEATURE_queryobj  _HAVE_FULL_GL
-#define FEATURE_rastpos  _HAVE_FULL_GL
-#define FEATURE_texgen  _HAVE_FULL_GL
-#define FEATURE_texture_fxt1  _HAVE_FULL_GL
-#define FEATURE_texture_s3tc  _HAVE_FULL_GL
-#define FEATURE_userclip  _HAVE_FULL_GL
-#define FEATURE_vertex_array_byte 0
-#define FEATURE_es2_glsl 0
-
-#define FEATURE_ARB_fragment_program  _HAVE_FULL_GL
-#define FEATURE_ARB_framebuffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_map_buffer_range  _HAVE_FULL_GL
-#define FEATURE_ARB_pixel_buffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_buffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_program  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_sync _HAVE_FULL_GL
-
-#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
-#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
-#define FEATURE_EXT_pixel_buffer_object  _HAVE_FULL_GL
-#define FEATURE_APPLE_object_purgeable _HAVE_FULL_GL
-#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
-#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-#define FEATURE_NV_fence  _HAVE_FULL_GL
-#define FEATURE_NV_fragment_program  _HAVE_FULL_GL
-#define FEATURE_NV_vertex_program  _HAVE_FULL_GL
-
-#define FEATURE_OES_EGL_image _HAVE_FULL_GL
+#define FEATURE_ARB_fragment_program      1
+#define FEATURE_ARB_vertex_program        1
+#define FEATURE_ARB_shader_objects        1
+#define FEATURE_ARB_shading_language_100  FEATURE_ARB_shader_objects
+#define FEATURE_ARB_geometry_shader4      FEATURE_ARB_shader_objects
+
+#define FEATURE_ARB_framebuffer_object    (FEATURE_GL && FEATURE_EXT_framebuffer_object)
+#define FEATURE_ARB_map_buffer_range      FEATURE_GL
+#define FEATURE_ARB_pixel_buffer_object   (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
+#define FEATURE_ARB_sampler_objects       FEATURE_GL
+#define FEATURE_ARB_sync                  FEATURE_GL
+
+#define FEATURE_EXT_framebuffer_blit      FEATURE_GL
+#define FEATURE_EXT_framebuffer_object    1
+#define FEATURE_EXT_pixel_buffer_object   1
+#define FEATURE_EXT_texture_sRGB          FEATURE_GL
+#define FEATURE_EXT_transform_feedback    FEATURE_GL
+
+#define FEATURE_APPLE_object_purgeable    FEATURE_GL
+#define FEATURE_ATI_fragment_shader       FEATURE_GL
+#define FEATURE_NV_fence                  FEATURE_GL
+#define FEATURE_NV_fragment_program       FEATURE_GL
+#define FEATURE_NV_vertex_program         FEATURE_GL
 
+#define FEATURE_OES_EGL_image             1
+#define FEATURE_OES_framebuffer_object    FEATURE_ES
+#define FEATURE_OES_mapbuffer             FEATURE_ES
 
 #endif /* FEATURES_H */