vbo: fix array index out of bounds error, and fix evaluator priorities
[mesa.git] / src / mesa / main / mfeatures.h
index ed78f57edf6b8c27d82c72c18f0ec2f1e9852a72..e23cdb1f426e67bad94ce136b0b875c0a7dad91d 100644 (file)
@@ -39,7 +39,7 @@
 #define FEATURE_accum  _HAVE_FULL_GL
 #define FEATURE_attrib_stack  _HAVE_FULL_GL
 #define FEATURE_colortable  _HAVE_FULL_GL
-#define FEATURE_convolution  _HAVE_FULL_GL
+#define FEATURE_convolve  _HAVE_FULL_GL
 #define FEATURE_dispatch  _HAVE_FULL_GL
 #define FEATURE_dlist  _HAVE_FULL_GL
 #define FEATURE_draw_read_buffer  _HAVE_FULL_GL
@@ -60,6 +60,9 @@
 
 #define FEATURE_ARB_occlusion_query  _HAVE_FULL_GL
 #define FEATURE_ARB_fragment_program  _HAVE_FULL_GL
+#define FEATURE_ARB_framebuffer_object  _HAVE_FULL_GL
+#define FEATURE_ARB_map_buffer_range  _HAVE_FULL_GL
+#define FEATURE_ARB_pixel_buffer_object  _HAVE_FULL_GL
 #define FEATURE_ARB_vertex_buffer_object  _HAVE_FULL_GL
 #define FEATURE_ARB_vertex_program  _HAVE_FULL_GL
 #define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
@@ -67,6 +70,7 @@
 #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
 #define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
 #define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
+#define FEATURE_ARB_sync _HAVE_FULL_GL
 
 #define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
 #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
@@ -74,7 +78,6 @@
 #define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
 #define FEATURE_EXT_timer_query  _HAVE_FULL_GL
 #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-#define FEATURE_MESA_program_debug  _HAVE_FULL_GL
 #define FEATURE_NV_fence  _HAVE_FULL_GL
 #define FEATURE_NV_fragment_program  _HAVE_FULL_GL
 #define FEATURE_NV_vertex_program  _HAVE_FULL_GL