#include "image.h"
#include "macros.h"
#include "util/half_float.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+#include "util/format_rgb9e5.h"
+#include "util/format_r11g11b10f.h"
}
if ((srcHeight - 2 * border > 1) &&
- (target != GL_TEXTURE_1D_ARRAY_EXT)) {
+ target != GL_TEXTURE_1D_ARRAY_EXT &&
+ target != GL_PROXY_TEXTURE_1D_ARRAY_EXT) {
*dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
}
else {
}
if ((srcDepth - 2 * border > 1) &&
- (target != GL_TEXTURE_2D_ARRAY_EXT &&
- target != GL_TEXTURE_CUBE_MAP_ARRAY)) {
+ target != GL_TEXTURE_2D_ARRAY_EXT &&
+ target != GL_PROXY_TEXTURE_2D_ARRAY_EXT &&
+ target != GL_TEXTURE_CUBE_MAP_ARRAY &&
+ target != GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) {
*dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
}
else {