#include "imports.h"
#include "formats.h"
+#include "glformats.h"
#include "mipmap.h"
#include "mtypes.h"
#include "teximage.h"
+#include "texobj.h"
#include "texstore.h"
#include "image.h"
#include "macros.h"
GLsizei width, GLsizei height, GLsizei depth,
GLsizei border, GLenum intFormat, gl_format format)
{
- const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
GLuint face;
if (texObj->Immutable) {
width, height, depth,
border, intFormat, format);
- ctx->Driver.AllocTextureImageBuffer(ctx, dstImage,
- format, width, height, depth);
+ ctx->Driver.AllocTextureImageBuffer(ctx, dstImage);
/* in case the mipmap level is part of an FBO: */
_mesa_update_fbo_texture(ctx, texObj, face, level);
}
/* Map src texture image slices */
- srcMaps = (GLubyte **) calloc(srcDepth, sizeof(GLubyte *));
+ srcMaps = calloc(srcDepth, sizeof(GLubyte *));
if (srcMaps) {
for (slice = 0; slice < srcDepth; slice++) {
ctx->Driver.MapTextureImage(ctx, srcImage, slice,
}
/* Map dst texture image slices */
- dstMaps = (GLubyte **) calloc(dstDepth, sizeof(GLubyte *));
+ dstMaps = calloc(dstDepth, sizeof(GLubyte *));
if (dstMaps) {
for (slice = 0; slice < dstDepth; slice++) {
ctx->Driver.MapTextureImage(ctx, dstImage, slice,
/* allocate storage for the temporary, uncompressed image */
/* 20 extra bytes, just be safe when calling last FetchTexel */
temp_src_stride = _mesa_format_row_stride(temp_format, srcImage->Width);
- temp_src = (GLubyte *) malloc(temp_src_stride * srcImage->Height + 20);
+ temp_src = malloc(temp_src_stride * srcImage->Height + 20);
if (!temp_src) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
return;
temp_dst_stride = _mesa_format_row_stride(temp_format, dstWidth);
if (!temp_dst) {
- temp_dst = (GLubyte *) malloc(temp_dst_stride * dstHeight);
+ temp_dst = malloc(temp_dst_stride * dstHeight);
if (!temp_dst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
break;