/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "imports.h"
#include "formats.h"
+#include "glformats.h"
#include "mipmap.h"
#include "mtypes.h"
#include "teximage.h"
+#include "texobj.h"
#include "texstore.h"
#include "image.h"
#include "macros.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+#include "util/half_float.h"
+#include "util/format_rgb9e5.h"
+#include "util/format_r11g11b10f.h"
static GLint
bytes_per_pixel(GLenum datatype, GLuint comps)
{
- GLint b = _mesa_sizeof_packed_type(datatype);
+ GLint b;
+
+ if (datatype == GL_UNSIGNED_INT_8_24_REV_MESA ||
+ datatype == GL_UNSIGNED_INT_24_8_MESA)
+ return 4;
+
+ b = _mesa_sizeof_packed_type(datatype);
assert(b >= 0);
if (_mesa_type_is_packed(datatype))
const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
- ASSERT(comps >= 1);
- ASSERT(comps <= 4);
+ assert(comps >= 1);
+ assert(comps <= 4);
/* This assertion is no longer valid with non-power-of-2 textures
assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
GLuint *dst = (GLuint *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
- dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
+ dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
}
}
}
}
+ else if (datatype == GL_UNSIGNED_INT_24_8_MESA && comps == 2) {
+ GLuint i, j, k;
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ GLuint *dst = (GLuint *) dstRow;
+ /* note: averaging stencil values seems weird, but what else? */
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ GLuint z = (((rowA[j] >> 8) + (rowA[k] >> 8) +
+ (rowB[j] >> 8) + (rowB[k] >> 8)) / 4) << 8;
+ GLuint s = ((rowA[j] & 0xff) + (rowA[k] & 0xff) +
+ (rowB[j] & 0xff) + (rowB[k] & 0xff)) / 4;
+ dst[i] = z | s;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_INT_8_24_REV_MESA && comps == 2) {
+ GLuint i, j, k;
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ GLuint *dst = (GLuint *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ GLuint z = ((rowA[j] & 0xffffff) + (rowA[k] & 0xffffff) +
+ (rowB[j] & 0xffffff) + (rowB[k] & 0xffffff)) / 4;
+ GLuint s = (((rowA[j] >> 24) + (rowA[k] >> 24) +
+ (rowB[j] >> 24) + (rowB[k] >> 24)) / 4) << 24;
+ dst[i] = z | s;
+ }
+ }
+
else {
- _mesa_problem(NULL, "bad format in do_row()");
+ unreachable("bad format in do_row()");
}
}
const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
GLuint i, j, k;
- ASSERT(comps >= 1);
- ASSERT(comps <= 4);
+ assert(comps >= 1);
+ assert(comps <= 4);
if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) {
DECLARE_ROW_POINTERS(GLubyte, 4);
}
}
else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
+ DECLARE_ROW_POINTERS(GLhalfARB, 3);
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
}
}
else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
+ DECLARE_ROW_POINTERS(GLhalfARB, 2);
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
}
}
else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
+ DECLARE_ROW_POINTERS(GLhalfARB, 1);
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
}
else {
- _mesa_problem(NULL, "bad format in do_row()");
+ unreachable("bad format in do_row()");
}
}
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
const GLubyte *srcA, *srcB;
GLubyte *dst;
GLint row, srcRowStep;
srcA = srcPtr + border * ((srcWidth + 1) * bpt);
if (srcHeight > 1 && srcHeight > dstHeight) {
/* sample from two source rows */
- srcB = srcA + srcRowBytes;
+ srcB = srcA + srcRowStride;
srcRowStep = 2;
}
else {
for (row = 0; row < dstHeightNB; row++) {
do_row(datatype, comps, srcWidthNB, srcA, srcB,
dstWidthNB, dst);
- srcA += srcRowStep * srcRowBytes;
- srcB += srcRowStep * srcRowBytes;
- dst += dstRowBytes;
+ srcA += srcRowStep * srcRowStride;
+ srcB += srcRowStep * srcRowStride;
+ dst += dstRowStride;
}
/* This is ugly but probably won't be used much */
static void
make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcPtr, GLint srcRowStride,
+ const GLubyte **srcPtr, GLint srcRowStride,
GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr, GLint dstRowStride)
+ GLubyte **dstPtr, GLint dstRowStride)
{
const GLint bpt = bytes_per_pixel(datatype, comps);
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstDepthNB = dstDepth - 2 * border;
GLint img, row;
GLint bytesPerSrcImage, bytesPerDstImage;
- GLint bytesPerSrcRow, bytesPerDstRow;
GLint srcImageOffset, srcRowOffset;
(void) srcDepthNB; /* silence warnings */
-
- bytesPerSrcImage = srcWidth * srcHeight * bpt;
- bytesPerDstImage = dstWidth * dstHeight * bpt;
-
- bytesPerSrcRow = srcWidth * bpt;
- bytesPerDstRow = dstWidth * bpt;
+ bytesPerSrcImage = srcRowStride * srcHeight * bpt;
+ bytesPerDstImage = dstRowStride * dstHeight * bpt;
/* Offset between adjacent src images to be averaged together */
- srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
+ srcImageOffset = (srcDepth == dstDepth) ? 0 : 1;
/* Offset between adjacent src rows to be averaged together */
- srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
+ srcRowOffset = (srcHeight == dstHeight) ? 0 : srcRowStride;
/*
* Need to average together up to 8 src pixels for each dest pixel.
for (img = 0; img < dstDepthNB; img++) {
/* first source image pointer, skipping border */
- const GLubyte *imgSrcA = srcPtr
- + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
- + img * (bytesPerSrcImage + srcImageOffset);
+ const GLubyte *imgSrcA = srcPtr[img * 2 + border]
+ + srcRowStride * border + bpt * border;
/* second source image pointer, skipping border */
- const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
+ const GLubyte *imgSrcB = srcPtr[img * 2 + srcImageOffset + border]
+ + srcRowStride * border + bpt * border;
+
/* address of the dest image, skipping border */
- GLubyte *imgDst = dstPtr
- + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
- + img * bytesPerDstImage;
+ GLubyte *imgDst = dstPtr[img + border]
+ + dstRowStride * border + bpt * border;
/* setup the four source row pointers and the dest row pointer */
const GLubyte *srcImgARowA = imgSrcA;
dstWidthNB, dstImgRow);
/* advance to next rows */
- srcImgARowA += bytesPerSrcRow + srcRowOffset;
- srcImgARowB += bytesPerSrcRow + srcRowOffset;
- srcImgBRowA += bytesPerSrcRow + srcRowOffset;
- srcImgBRowB += bytesPerSrcRow + srcRowOffset;
- dstImgRow += bytesPerDstRow;
+ srcImgARowA += srcRowStride + srcRowOffset;
+ srcImgARowB += srcRowStride + srcRowOffset;
+ srcImgBRowA += srcRowStride + srcRowOffset;
+ srcImgBRowB += srcRowStride + srcRowOffset;
+ dstImgRow += dstRowStride;
}
}
/* Luckily we can leverage the make_2d_mipmap() function here! */
if (border > 0) {
/* do front border image */
- make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
- dstWidth, dstHeight, dstPtr, dstRowStride);
+ make_2d_mipmap(datatype, comps, 1,
+ srcWidth, srcHeight, srcPtr[0], srcRowStride,
+ dstWidth, dstHeight, dstPtr[0], dstRowStride);
/* do back border image */
- make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
- srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
- dstWidth, dstHeight,
- dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
+ make_2d_mipmap(datatype, comps, 1,
+ srcWidth, srcHeight, srcPtr[srcDepth - 1], srcRowStride,
+ dstWidth, dstHeight, dstPtr[dstDepth - 1], dstRowStride);
+
/* do four remaining border edges that span the image slices */
if (srcDepth == dstDepth) {
/* just copy border pixels from src to dst */
GLubyte *dst;
/* do border along [img][row=0][col=0] */
- src = srcPtr + (img + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
+ src = srcPtr[img * 2];
+ dst = dstPtr[img];
memcpy(dst, src, bpt);
/* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
+ src = srcPtr[img * 2] + (srcHeight - 1) * srcRowStride;
+ dst = dstPtr[img] + (dstHeight - 1) * dstRowStride;
memcpy(dst, src, bpt);
/* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
+ src = srcPtr[img * 2] + (srcWidth - 1) * bpt;
+ dst = dstPtr[img] + (dstWidth - 1) * bpt;
memcpy(dst, src, bpt);
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
+ src = srcPtr[img * 2] + (bytesPerSrcImage - bpt);
+ dst = dstPtr[img] + (bytesPerDstImage - bpt);
memcpy(dst, src, bpt);
}
}
else {
/* average border pixels from adjacent src image pairs */
- ASSERT(srcDepthNB == 2 * dstDepthNB);
+ assert(srcDepthNB == 2 * dstDepthNB);
for (img = 0; img < dstDepthNB; img++) {
- const GLubyte *src;
+ const GLubyte *srcA, *srcB;
GLubyte *dst;
/* do border along [img][row=0][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+ srcA = srcPtr[img * 2 + 0];
+ srcB = srcPtr[img * 2 + srcImageOffset];
+ dst = dstPtr[img];
+ do_row(datatype, comps, 1, srcA, srcB, 1, dst);
/* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+ srcA = srcPtr[img * 2 + 0]
+ + (srcHeight - 1) * srcRowStride;
+ srcB = srcPtr[img * 2 + srcImageOffset]
+ + (srcHeight - 1) * srcRowStride;
+ dst = dstPtr[img] + (dstHeight - 1) * dstRowStride;
+ do_row(datatype, comps, 1, srcA, srcB, 1, dst);
/* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+ srcA = srcPtr[img * 2 + 0] + (srcWidth - 1) * bpt;
+ srcB = srcPtr[img * 2 + srcImageOffset] + (srcWidth - 1) * bpt;
+ dst = dstPtr[img] + (dstWidth - 1) * bpt;
+ do_row(datatype, comps, 1, srcA, srcB, 1, dst);
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
- }
- }
- }
-}
-
-
-static void
-make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
- GLint dstWidth, GLint dstHeight,
- GLubyte *dstPtr, GLuint dstRowStride )
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *src;
- GLubyte *dst;
- GLint row;
-
- /* Compute src and dst pointers, skipping any border */
- src = srcPtr + border * ((srcWidth + 1) * bpt);
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, src, src,
- dstWidthNB, dst);
- src += srcRowBytes;
- dst += dstRowBytes;
- }
-
- if (border) {
- /* copy left-most pixel from source */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* copy right-most pixel from source */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt,
- bpt);
- }
-}
-
-
-/**
- * \bug
- * There is quite a bit of refactoring that could be done with this function
- * and \c make_2d_mipmap.
- */
-static void
-make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight,
- const GLubyte *srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint dstDepthNB = dstDepth - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *srcA, *srcB;
- GLubyte *dst;
- GLint layer;
- GLint row;
-
- /* Compute src and dst pointers, skipping any border */
- srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1)
- srcB = srcA + srcRowBytes;
- else
- srcB = srcA;
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (layer = 0; layer < dstDepthNB; layer++) {
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, srcA, srcB,
- dstWidthNB, dst);
- srcA += 2 * srcRowBytes;
- srcB += 2 * srcRowBytes;
- dst += dstRowBytes;
- }
-
- /* This is ugly but probably won't be used much */
- if (border > 0) {
- /* fill in dest border */
- /* lower-left border pixel */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* lower-right border pixel */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt, bpt);
- /* upper-left border pixel */
- memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
- srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
- /* upper-right border pixel */
- memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
- srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
- /* lower border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + bpt,
- srcPtr + bpt,
- dstWidthNB, dstPtr + bpt);
- /* upper border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- dstWidthNB,
- dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
- /* left and right borders */
- if (srcHeight == dstHeight) {
- /* copy border pixel from src to dst */
- for (row = 1; row < srcHeight; row++) {
- memcpy(dstPtr + dstWidth * row * bpt,
- srcPtr + srcWidth * row * bpt, bpt);
- memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
- srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
- }
- }
- else {
- /* average two src pixels each dest pixel */
- for (row = 0; row < dstHeightNB; row += 2) {
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
- 1, dstPtr + (dstWidth * row + 1) * bpt);
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
- 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
- }
+ srcA = srcPtr[img * 2 + 0] + (bytesPerSrcImage - bpt);
+ srcB = srcPtr[img * 2 + srcImageOffset] + (bytesPerSrcImage - bpt);
+ dst = dstPtr[img] + (bytesPerDstImage - bpt);
+ do_row(datatype, comps, 1, srcA, srcB, 1, dst);
}
}
}
/**
* Down-sample a texture image to produce the next lower mipmap level.
* \param comps components per texel (1, 2, 3 or 4)
- * \param srcRowStride stride between source rows, in texels
- * \param dstRowStride stride between destination rows, in texels
+ * \param srcData array[slice] of pointers to source image slices
+ * \param dstData array[slice] of pointers to dest image slices
+ * \param srcRowStride stride between source rows, in bytes
+ * \param dstRowStride stride between destination rows, in bytes
*/
void
_mesa_generate_mipmap_level(GLenum target,
GLenum datatype, GLuint comps,
GLint border,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcData,
+ const GLubyte **srcData,
GLint srcRowStride,
GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstData,
+ GLubyte **dstData,
GLint dstRowStride)
{
- /*
- * We use simple 2x2 averaging to compute the next mipmap level.
- */
+ int i;
+
switch (target) {
case GL_TEXTURE_1D:
make_1d_mipmap(datatype, comps, border,
- srcWidth, srcData,
- dstWidth, dstData);
+ srcWidth, srcData[0],
+ dstWidth, dstData[0]);
break;
case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
make_2d_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcData, srcRowStride,
- dstWidth, dstHeight, dstData, dstRowStride);
+ srcWidth, srcHeight, srcData[0], srcRowStride,
+ dstWidth, dstHeight, dstData[0], dstRowStride);
break;
case GL_TEXTURE_3D:
make_3d_mipmap(datatype, comps, border,
dstData, dstRowStride);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
- make_1d_stack_mipmap(datatype, comps, border,
- srcWidth, srcData, srcRowStride,
- dstWidth, dstHeight,
- dstData, dstRowStride);
+ assert(srcHeight == 1);
+ assert(dstHeight == 1);
+ for (i = 0; i < dstDepth; i++) {
+ make_1d_mipmap(datatype, comps, border,
+ srcWidth, srcData[i],
+ dstWidth, dstData[i]);
+ }
break;
case GL_TEXTURE_2D_ARRAY_EXT:
- make_2d_stack_mipmap(datatype, comps, border,
- srcWidth, srcHeight,
- srcData, srcRowStride,
- dstWidth, dstHeight,
- dstDepth, dstData, dstRowStride);
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ for (i = 0; i < dstDepth; i++) {
+ make_2d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData[i], srcRowStride,
+ dstWidth, dstHeight, dstData[i], dstRowStride);
+ }
break;
case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_EXTERNAL_OES:
/* no mipmaps, do nothing */
break;
default:
- _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps");
- return;
+ unreachable("bad tex target in _mesa_generate_mipmaps");
}
}
* compute next (level+1) image size
* \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
*/
-static GLboolean
-next_mipmap_level_size(GLenum target, GLint border,
+GLboolean
+_mesa_next_mipmap_level_size(GLenum target, GLint border,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint *dstWidth, GLint *dstHeight, GLint *dstDepth)
{
}
if ((srcHeight - 2 * border > 1) &&
- (target != GL_TEXTURE_1D_ARRAY_EXT)) {
+ target != GL_TEXTURE_1D_ARRAY_EXT &&
+ target != GL_PROXY_TEXTURE_1D_ARRAY_EXT) {
*dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
}
else {
}
if ((srcDepth - 2 * border > 1) &&
- (target != GL_TEXTURE_2D_ARRAY_EXT)) {
+ target != GL_TEXTURE_2D_ARRAY_EXT &&
+ target != GL_PROXY_TEXTURE_2D_ARRAY_EXT &&
+ target != GL_TEXTURE_CUBE_MAP_ARRAY &&
+ target != GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) {
*dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
}
else {
}
}
+
+/**
+ * Helper function for mipmap generation.
+ * Make sure the specified destination mipmap level is the right size/format
+ * for mipmap generation. If not, (re) allocate it.
+ * \return GL_TRUE if successful, GL_FALSE if mipmap generation should stop
+ */
+static GLboolean
+prepare_mipmap_level(struct gl_context *ctx,
+ struct gl_texture_object *texObj, GLuint level,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei border, GLenum intFormat, mesa_format format)
+{
+ const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
+ GLuint face;
+
+ if (texObj->Immutable) {
+ /* The texture was created with glTexStorage() so the number/size of
+ * mipmap levels is fixed and the storage for all images is already
+ * allocated.
+ */
+ if (!texObj->Image[0][level]) {
+ /* No more levels to create - we're done */
+ return GL_FALSE;
+ }
+ else {
+ /* Nothing to do - the texture memory must have already been
+ * allocated to the right size so we're all set.
+ */
+ return GL_TRUE;
+ }
+ }
+
+ for (face = 0; face < numFaces; face++) {
+ struct gl_texture_image *dstImage;
+ const GLenum target = _mesa_cube_face_target(texObj->Target, face);
+
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!dstImage) {
+ /* out of memory */
+ return GL_FALSE;
+ }
+
+ if (dstImage->Width != width ||
+ dstImage->Height != height ||
+ dstImage->Depth != depth ||
+ dstImage->Border != border ||
+ dstImage->InternalFormat != intFormat ||
+ dstImage->TexFormat != format) {
+ /* need to (re)allocate image */
+ ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
+
+ _mesa_init_teximage_fields(ctx, dstImage,
+ width, height, depth,
+ border, intFormat, format);
+
+ ctx->Driver.AllocTextureImageBuffer(ctx, dstImage);
+
+ /* in case the mipmap level is part of an FBO: */
+ _mesa_update_fbo_texture(ctx, texObj, face, level);
+
+ ctx->NewState |= _NEW_TEXTURE_OBJECT;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Prepare all mipmap levels beyond 'baseLevel' for mipmap generation.
+ * When finished, all the gl_texture_image structures for the smaller
+ * mipmap levels will be consistent with the base level (in terms of
+ * dimensions, format, etc).
+ */
+void
+_mesa_prepare_mipmap_levels(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ unsigned baseLevel, unsigned maxLevel)
+{
+ const struct gl_texture_image *baseImage =
+ _mesa_select_tex_image(texObj, texObj->Target, baseLevel);
+ const GLint border = 0;
+ GLint width = baseImage->Width;
+ GLint height = baseImage->Height;
+ GLint depth = baseImage->Depth;
+ const GLenum intFormat = baseImage->InternalFormat;
+ const mesa_format texFormat = baseImage->TexFormat;
+ GLint newWidth, newHeight, newDepth;
+
+ /* Prepare baseLevel + 1, baseLevel + 2, ... */
+ for (unsigned level = baseLevel + 1; level <= maxLevel; level++) {
+ if (!_mesa_next_mipmap_level_size(texObj->Target, border,
+ width, height, depth,
+ &newWidth, &newHeight, &newDepth)) {
+ /* all done */
+ break;
+ }
+
+ if (!prepare_mipmap_level(ctx, texObj, level,
+ newWidth, newHeight, newDepth,
+ border, intFormat, texFormat)) {
+ break;
+ }
+
+ width = newWidth;
+ height = newHeight;
+ depth = newDepth;
+ }
+}
+
+
static void
generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
const struct gl_texture_image *srcImage,
GLuint maxLevel)
{
- GLint level;
+ GLuint level;
GLenum datatype;
GLuint comps;
- _mesa_format_to_type_and_comps(srcImage->TexFormat, &datatype, &comps);
+ _mesa_uncompressed_format_to_type_and_comps(srcImage->TexFormat, &datatype, &comps);
for (level = texObj->BaseLevel; level < maxLevel; level++) {
/* generate image[level+1] from image[level] */
- const struct gl_texture_image *srcImage;
- struct gl_texture_image *dstImage;
+ struct gl_texture_image *srcImage, *dstImage;
+ GLint srcRowStride, dstRowStride;
GLint srcWidth, srcHeight, srcDepth;
GLint dstWidth, dstHeight, dstDepth;
GLint border;
- GLboolean nextLevel;
+ GLint slice;
+ GLubyte **srcMaps, **dstMaps;
+ GLboolean success = GL_TRUE;
/* get src image parameters */
- srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
- ASSERT(srcImage);
+ srcImage = _mesa_select_tex_image(texObj, target, level);
+ assert(srcImage);
srcWidth = srcImage->Width;
srcHeight = srcImage->Height;
srcDepth = srcImage->Depth;
border = srcImage->Border;
- nextLevel = next_mipmap_level_size(target, border,
- srcWidth, srcHeight, srcDepth,
- &dstWidth, &dstHeight, &dstDepth);
- if (!nextLevel)
- return;
-
/* get dest gl_texture_image */
- dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
+ dstImage = _mesa_select_tex_image(texObj, target, level + 1);
if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
+ break;
+ }
+ dstWidth = dstImage->Width;
+ dstHeight = dstImage->Height;
+ dstDepth = dstImage->Depth;
+
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ srcDepth = srcHeight;
+ dstDepth = dstHeight;
+ srcHeight = 1;
+ dstHeight = 1;
+ }
+
+ /* Map src texture image slices */
+ srcMaps = calloc(srcDepth, sizeof(GLubyte *));
+ if (srcMaps) {
+ for (slice = 0; slice < srcDepth; slice++) {
+ ctx->Driver.MapTextureImage(ctx, srcImage, slice,
+ 0, 0, srcWidth, srcHeight,
+ GL_MAP_READ_BIT,
+ &srcMaps[slice], &srcRowStride);
+ if (!srcMaps[slice]) {
+ success = GL_FALSE;
+ break;
+ }
+ }
+ }
+ else {
+ success = GL_FALSE;
+ }
+
+ /* Map dst texture image slices */
+ dstMaps = calloc(dstDepth, sizeof(GLubyte *));
+ if (dstMaps) {
+ for (slice = 0; slice < dstDepth; slice++) {
+ ctx->Driver.MapTextureImage(ctx, dstImage, slice,
+ 0, 0, dstWidth, dstHeight,
+ GL_MAP_WRITE_BIT,
+ &dstMaps[slice], &dstRowStride);
+ if (!dstMaps[slice]) {
+ success = GL_FALSE;
+ break;
+ }
+ }
+ }
+ else {
+ success = GL_FALSE;
}
- /* Free old image data */
- ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat,
- srcImage->TexFormat);
- dstImage->DriverData = NULL;
-
- /* Alloc storage for new texture image */
- if (!ctx->Driver.AllocTextureImageBuffer(ctx, dstImage,
- dstImage->TexFormat,
- dstWidth, dstHeight,
- dstDepth)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
+ if (success) {
+ /* generate one mipmap level (for 1D/2D/3D/array/etc texture) */
+ _mesa_generate_mipmap_level(target, datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ (const GLubyte **) srcMaps, srcRowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstMaps, dstRowStride);
}
- ASSERT(dstImage->TexFormat);
+ /* Unmap src image slices */
+ if (srcMaps) {
+ for (slice = 0; slice < srcDepth; slice++) {
+ if (srcMaps[slice]) {
+ ctx->Driver.UnmapTextureImage(ctx, srcImage, slice);
+ }
+ }
+ free(srcMaps);
+ }
- _mesa_generate_mipmap_level(target, datatype, comps, border,
- srcWidth, srcHeight, srcDepth,
- srcImage->Data, srcImage->RowStride,
- dstWidth, dstHeight, dstDepth,
- dstImage->Data, dstImage->RowStride);
+ /* Unmap dst image slices */
+ if (dstMaps) {
+ for (slice = 0; slice < dstDepth; slice++) {
+ if (dstMaps[slice]) {
+ ctx->Driver.UnmapTextureImage(ctx, dstImage, slice);
+ }
+ }
+ free(dstMaps);
+ }
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
+ break;
+ }
} /* loop over mipmap levels */
}
+
static void
generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *srcImage,
GLuint maxLevel)
{
- GLint level;
- gl_format temp_format;
+ GLuint level;
+ mesa_format temp_format;
GLint components;
- GLuint temp_src_stride, temp_dst_stride; /* in bytes */
+ GLuint temp_src_row_stride, temp_src_img_stride; /* in bytes */
GLubyte *temp_src = NULL, *temp_dst = NULL;
GLenum temp_datatype;
GLenum temp_base_format;
+ GLubyte **temp_src_slices = NULL, **temp_dst_slices = NULL;
/* only two types of compressed textures at this time */
assert(texObj->Target == GL_TEXTURE_2D ||
- texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
+ texObj->Target == GL_TEXTURE_2D_ARRAY ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY);
/*
* Choose a format for the temporary, uncompressed base image.
components = _mesa_format_num_components(temp_format);
- /* Revisit this if we get compressed formats with >8 bits per component */
- if (_mesa_get_format_datatype(srcImage->TexFormat)
- == GL_SIGNED_NORMALIZED) {
+ switch (_mesa_get_format_datatype(srcImage->TexFormat)) {
+ case GL_FLOAT:
+ temp_datatype = GL_FLOAT;
+ break;
+ case GL_SIGNED_NORMALIZED:
+ /* Revisit this if we get compressed formats with >8 bits per component */
temp_datatype = GL_BYTE;
- }
- else {
+ break;
+ default:
temp_datatype = GL_UNSIGNED_BYTE;
}
/* allocate storage for the temporary, uncompressed image */
- /* 20 extra bytes, just be safe when calling last FetchTexel */
- temp_src_stride = _mesa_format_row_stride(temp_format, srcImage->Width);
- temp_src = (GLubyte *) malloc(temp_src_stride * srcImage->Height + 20);
- if (!temp_src) {
+ temp_src_row_stride = _mesa_format_row_stride(temp_format, srcImage->Width);
+ temp_src_img_stride = _mesa_format_image_size(temp_format, srcImage->Width,
+ srcImage->Height, 1);
+ temp_src = malloc(temp_src_img_stride * srcImage->Depth);
+
+ /* Allocate storage for arrays of slice pointers */
+ temp_src_slices = malloc(srcImage->Depth * sizeof(GLubyte *));
+ temp_dst_slices = malloc(srcImage->Depth * sizeof(GLubyte *));
+
+ if (!temp_src || !temp_src_slices || !temp_dst_slices) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- return;
+ goto end;
}
- /* decompress base image to the temporary */
+ /* decompress base image to the temporary src buffer */
{
/* save pixel packing mode */
struct gl_pixelstore_attrib save = ctx->Pack;
/* Get the uncompressed image */
assert(srcImage->Level == texObj->BaseLevel);
- ctx->Driver.GetTexImage(ctx,
- temp_base_format, temp_datatype,
- temp_src, srcImage);
+ ctx->Driver.GetTexSubImage(ctx,
+ 0, 0, 0,
+ srcImage->Width, srcImage->Height,
+ srcImage->Depth,
+ temp_base_format, temp_datatype,
+ temp_src, srcImage);
/* restore packing mode */
ctx->Pack = save;
}
-
for (level = texObj->BaseLevel; level < maxLevel; level++) {
/* generate image[level+1] from image[level] */
const struct gl_texture_image *srcImage;
GLint srcWidth, srcHeight, srcDepth;
GLint dstWidth, dstHeight, dstDepth;
GLint border;
- GLboolean nextLevel;
+ GLuint temp_dst_row_stride, temp_dst_img_stride; /* in bytes */
+ GLint i;
/* get src image parameters */
- srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
- ASSERT(srcImage);
+ srcImage = _mesa_select_tex_image(texObj, target, level);
+ assert(srcImage);
srcWidth = srcImage->Width;
srcHeight = srcImage->Height;
srcDepth = srcImage->Depth;
border = srcImage->Border;
- nextLevel = next_mipmap_level_size(target, border,
- srcWidth, srcHeight, srcDepth,
- &dstWidth, &dstHeight, &dstDepth);
- if (!nextLevel)
- break;
+ /* get dest gl_texture_image */
+ dstImage = _mesa_select_tex_image(texObj, target, level + 1);
+ if (!dstImage) {
+ break;
+ }
+ dstWidth = dstImage->Width;
+ dstHeight = dstImage->Height;
+ dstDepth = dstImage->Depth;
- temp_dst_stride = _mesa_format_row_stride(temp_format, dstWidth);
+ /* Compute dst image strides and alloc memory on first iteration */
+ temp_dst_row_stride = _mesa_format_row_stride(temp_format, dstWidth);
+ temp_dst_img_stride = _mesa_format_image_size(temp_format, dstWidth,
+ dstHeight, 1);
if (!temp_dst) {
- temp_dst = (GLubyte *) malloc(temp_dst_stride * dstHeight);
+ temp_dst = malloc(temp_dst_img_stride * dstDepth);
if (!temp_dst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- break;
+ goto end;
}
}
- /* get dest gl_texture_image */
- dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
+ /* for 2D arrays, setup array[depth] of slice pointers */
+ for (i = 0; i < srcDepth; i++) {
+ temp_src_slices[i] = temp_src + temp_src_img_stride * i;
+ }
+ for (i = 0; i < dstDepth; i++) {
+ temp_dst_slices[i] = temp_dst + temp_dst_img_stride * i;
}
- /* Free old image data */
- ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
-
+ /* Rescale src image to dest image.
+ * This will loop over the slices of a 2D array.
+ */
_mesa_generate_mipmap_level(target, temp_datatype, components, border,
srcWidth, srcHeight, srcDepth,
- temp_src, temp_src_stride / components,
+ (const GLubyte **) temp_src_slices,
+ temp_src_row_stride,
dstWidth, dstHeight, dstDepth,
- temp_dst, temp_dst_stride / components);
+ temp_dst_slices, temp_dst_row_stride);
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat,
- srcImage->TexFormat);
-
- ctx->Driver.TexImage2D(ctx, target, level + 1,
- srcImage->InternalFormat,
- dstWidth, dstHeight, border,
- temp_base_format, temp_datatype,
- temp_dst, &ctx->DefaultPacking, texObj, dstImage);
+ /* The image space was allocated above so use glTexSubImage now */
+ ctx->Driver.TexSubImage(ctx, 2, dstImage,
+ 0, 0, 0, dstWidth, dstHeight, dstDepth,
+ temp_base_format, temp_datatype,
+ temp_dst, &ctx->DefaultPacking);
/* swap src and dest pointers */
{
GLubyte *temp = temp_src;
temp_src = temp_dst;
temp_dst = temp;
-
- temp_src_stride = temp_dst_stride;
+ temp_src_row_stride = temp_dst_row_stride;
+ temp_src_img_stride = temp_dst_img_stride;
}
} /* loop over mipmap levels */
+end:
free(temp_src);
free(temp_dst);
+ free(temp_src_slices);
+ free(temp_dst_slices);
}
/**
struct gl_texture_image *srcImage;
GLint maxLevel;
- ASSERT(texObj);
- srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
- ASSERT(srcImage);
+ assert(texObj);
+ srcImage = _mesa_select_tex_image(texObj, target, texObj->BaseLevel);
+ assert(srcImage);
maxLevel = _mesa_max_texture_levels(ctx, texObj->Target) - 1;
- ASSERT(maxLevel >= 0); /* bad target */
+ assert(maxLevel >= 0); /* bad target */
maxLevel = MIN2(maxLevel, texObj->MaxLevel);
+ _mesa_prepare_mipmap_levels(ctx, texObj, texObj->BaseLevel, maxLevel);
+
if (_mesa_is_format_compressed(srcImage->TexFormat)) {
generate_mipmap_compressed(ctx, target, texObj, srcImage, maxLevel);
} else {
generate_mipmap_uncompressed(ctx, target, texObj, srcImage, maxLevel);
}
}
-
-
-/**
- * Helper function for drivers which need to rescale texture images to
- * certain aspect ratios.
- * Nearest filtering only (for broken hardware that can't support
- * all aspect ratios). This can be made a lot faster, but I don't
- * really care enough...
- */
-void
-_mesa_rescale_teximage2d(GLuint bytesPerPixel,
- GLuint srcStrideInPixels,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage)
-{
- GLint row, col;
-
-#define INNER_LOOP( TYPE, HOP, WOP ) \
- for ( row = 0 ; row < dstHeight ; row++ ) { \
- GLint srcRow = row HOP hScale; \
- for ( col = 0 ; col < dstWidth ; col++ ) { \
- GLint srcCol = col WOP wScale; \
- dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
- } \
- dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
- } \
-
-#define RESCALE_IMAGE( TYPE ) \
-do { \
- const TYPE *src = (const TYPE *)srcImage; \
- TYPE *dst = (TYPE *)dstImage; \
- \
- if ( srcHeight < dstHeight ) { \
- const GLint hScale = dstHeight / srcHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, /, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, /, * ); \
- } \
- } \
- else { \
- const GLint hScale = srcHeight / dstHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, *, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, *, * ); \
- } \
- } \
-} while (0)
-
- switch ( bytesPerPixel ) {
- case 4:
- RESCALE_IMAGE( GLuint );
- break;
-
- case 2:
- RESCALE_IMAGE( GLushort );
- break;
-
- case 1:
- RESCALE_IMAGE( GLubyte );
- break;
- default:
- _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
- }
-}
-