_mesa_prepare_mipmap_level(struct gl_context *ctx,
struct gl_texture_object *texObj, GLuint level,
GLsizei width, GLsizei height, GLsizei depth,
- GLsizei border, GLenum intFormat, gl_format format);
+ GLsizei border, GLenum intFormat, mesa_format format);
extern void
_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,