mesa/glsl: add bitmask to track stages a program was linked against
[mesa.git] / src / mesa / main / mipmap.h
index ee91df006dc2a5b96b06705736b3f79bd4b1854c..d11c7fada37b994cf13526912780a7859aeba8b9 100644 (file)
@@ -40,12 +40,10 @@ _mesa_generate_mipmap_level(GLenum target,
                             GLubyte **dstData,
                             GLint dstRowStride);
 
-
-extern GLboolean
-_mesa_prepare_mipmap_level(struct gl_context *ctx,
-                           struct gl_texture_object *texObj, GLuint level,
-                           GLsizei width, GLsizei height, GLsizei depth,
-                           GLsizei border, GLenum intFormat, gl_format format);
+void
+_mesa_prepare_mipmap_levels(struct gl_context *ctx,
+                            struct gl_texture_object *texObj,
+                            unsigned baseLevel, unsigned maxLevel);
 
 extern void
 _mesa_generate_mipmap(struct gl_context *ctx, GLenum target,