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Move the computation of the viewport matrix into a new update_viewport_matrix()
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index 3eadb33e0f3bb5b4e62f7de1d9658ebad971e561..00b01878465e5de81bce8277175001af8cf59ea0 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-2855,7
+2855,6
@@
struct __GLcontextRec
GLfloat _ModelViewInvScale;
GLboolean _NeedEyeCoords;
GLboolean _ForceEyeCoords;
- GLboolean _RotateMode;
GLenum _CurrentProgram; /* currently executing program */
struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */