struct exec_list *ir;
struct exec_list *packed_varyings;
+ struct exec_list *fragdata_arrays;
struct glsl_symbol_table *symbols;
bool uses_builtin_functions;
*/
GLuint NumImages;
+ struct gl_active_atomic_buffer **AtomicBuffers;
+ unsigned NumAtomicBuffers;
+
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_atomic_counters;
GLboolean ARB_shader_bit_encoding;
+ GLboolean ARB_shader_clock;
GLboolean ARB_shader_image_load_store;
GLboolean ARB_shader_image_size;
GLboolean ARB_shader_precision;
_mesa_active_fragment_shader_has_atomic_ops(const struct gl_context *ctx)
{
return ctx->Shader._CurrentFragmentProgram != NULL &&
- ctx->Shader._CurrentFragmentProgram->NumAtomicBuffers > 0;
+ ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->NumAtomicBuffers > 0;
}
#ifdef __cplusplus