/** gl_context::Transform::DepthClamp */
uint64_t NewDepthClamp;
+ /** gl_context::Line */
+ uint64_t NewLineState;
+
+ /** gl_context::Polygon */
+ uint64_t NewPolygonState;
+
+ /** gl_context::PolygonStipple */
+ uint64_t NewPolygonStipple;
+
/** gl_context::ViewportArray */
uint64_t NewViewport;
+
+ /** Shader constants (uniforms, program parameters, state constants) */
+ uint64_t NewShaderConstants[MESA_SHADER_STAGES];
};
struct gl_uniform_buffer_binding