/** Set a single bit */
#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
+/** Set all bits up to excluding bit b */
+#define BITFIELD64_MASK(b) \
+ ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
+/** Set count bits starting from bit b */
+#define BITFIELD64_RANGE(b, count) \
+ (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
/**