mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / mtypes.h
index 33cb88881364ba63653d5e43d6516307bbb81a6d..15c0a5931b35157931edea5fc9b0e17f9225f0d3 100644 (file)
@@ -2421,8 +2421,7 @@ struct gl_shader
    /**
     * This shader's uniform block information.
     *
-    * The offsets of the variables are assigned only for shaders in a program's
-    * _LinkedShaders[].
+    * These fields are only set post-linking.
     */
    struct gl_uniform_block *UniformBlocks;
    unsigned NumUniformBlocks;