/* EXT_framebuffer_sRGB */
GLint sRGBCapable;
+
+ /* EGL_KHR_mutable_render_buffer */
+ GLuint mutableRenderBuffer; /* bool */
};
*/
GLboolean NeedsFinishRenderTexture;
GLubyte NumSamples; /**< zero means not multisampled */
+ GLubyte NumStorageSamples; /**< for AMD_framebuffer_multisample_advanced */
GLenum16 InternalFormat; /**< The user-specified format */
GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_provoking_vertex;
+ GLboolean EXT_render_snorm;
GLboolean EXT_semaphore;
GLboolean EXT_semaphore_fd;
GLboolean EXT_shader_integer_mix;
GLboolean NV_fog_distance;
GLboolean NV_point_sprite;
GLboolean NV_primitive_restart;
+ GLboolean NV_shader_atomic_float;
GLboolean NV_texture_barrier;
GLboolean NV_texture_env_combine4;
GLboolean NV_texture_rectangle;