mesa: implement AMD_seamless_cubemap_per_texture
[mesa.git] / src / mesa / main / mtypes.h
index fba65e890ff5f5b7a96cbf3bae45188e917c33dc..29c8cfd23634d6614555ef400afb79b84c44f1a4 100644 (file)
@@ -1339,6 +1339,7 @@ struct gl_sampler_object
    GLenum CompareFunc;         /**< GL_ARB_shadow */
    GLfloat CompareFailValue;    /**< GL_ARB_shadow_ambient */
    GLenum sRGBDecode;           /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
+   GLboolean CubeMapSeamless;   /**< GL_AMD_seamless_cubemap_per_texture */
 
    /* deprecated sampler state */
    GLenum DepthMode;           /**< GL_ARB_depth_texture */
@@ -2885,6 +2886,7 @@ struct gl_extensions
    GLboolean OES_standard_derivatives;
    /* vendor extensions */
    GLboolean AMD_conservative_depth;
+   GLboolean AMD_seamless_cubemap_per_texture;
    GLboolean APPLE_client_storage;
    GLboolean APPLE_packed_pixels;
    GLboolean APPLE_vertex_array_object;