GLboolean ARB_blend_func_extended;
GLboolean ARB_color_buffer_float;
GLboolean ARB_conservative_depth;
- GLboolean ARB_copy_buffer;
GLboolean ARB_depth_buffer_float;
GLboolean ARB_depth_clamp;
GLboolean ARB_depth_texture;
GLboolean ARB_transform_feedback2;
GLboolean ARB_transform_feedback3;
GLboolean ARB_transform_feedback_instanced;
- GLboolean ARB_transpose_matrix;
GLboolean ARB_uniform_buffer_object;
GLboolean ARB_vertex_program;
GLboolean ARB_vertex_shader;
GLboolean ARB_vertex_type_2_10_10_10_rev;
- GLboolean ARB_window_pos;
GLboolean EXT_blend_color;
GLboolean EXT_blend_equation_separate;
GLboolean EXT_blend_func_separate;
GLboolean EXT_blend_minmax;
GLboolean EXT_clip_volume_hint;
- GLboolean EXT_compiled_vertex_array;
GLboolean EXT_depth_bounds_test;
GLboolean EXT_draw_buffers2;
- GLboolean EXT_draw_range_elements;
GLboolean EXT_fog_coord;
GLboolean EXT_framebuffer_blit;
GLboolean EXT_framebuffer_multisample;
GLboolean EXT_gpu_shader4;
GLboolean EXT_packed_depth_stencil;
GLboolean EXT_packed_float;
- GLboolean EXT_packed_pixels;
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_provoking_vertex;
- GLboolean EXT_rescale_normal;
GLboolean EXT_shadow_funcs;
GLboolean EXT_secondary_color;
GLboolean EXT_separate_shader_objects;
- GLboolean EXT_separate_specular_color;
GLboolean EXT_stencil_two_side;
GLboolean EXT_texture3D;
GLboolean EXT_texture_array;
GLboolean OES_standard_derivatives;
/* vendor extensions */
GLboolean AMD_seamless_cubemap_per_texture;
- GLboolean APPLE_packed_pixels;
GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;
GLboolean ATI_texture_compression_3dc;
GLboolean ATI_texture_env_combine3;
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
- GLboolean IBM_rasterpos_clip;
- GLboolean IBM_multimode_draw_arrays;
GLboolean MESA_pack_invert;
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;
GLboolean NV_fog_distance;
GLboolean NV_fragment_program_option;
- GLboolean NV_light_max_exponent;
GLboolean NV_point_sprite;
GLboolean NV_primitive_restart;
GLboolean NV_read_buffer;