GLuint MaxTessPatchComponents;
GLuint MaxTessControlTotalOutputComponents;
bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
+ bool LowerTCSPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
+ bool LowerTESPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
bool PrimitiveRestartForPatches;
bool LowerCsDerivedVariables; /**< Lower gl_GlobalInvocationID and
* gl_LocalInvocationIndex based on
GLboolean ARB_shader_bit_encoding;
GLboolean ARB_shader_clock;
GLboolean ARB_shader_draw_parameters;
+ GLboolean ARB_shader_group_vote;
GLboolean ARB_shader_image_load_store;
GLboolean ARB_shader_image_size;
GLboolean ARB_shader_precision;