*/
struct gl_query_object
{
- GLuint Id;
- GLuint64EXT Result; /* the counter */
- GLboolean Active; /* inside Begin/EndQuery */
- GLboolean Ready; /* result is ready */
+ GLenum Target; /**< The query target, when active */
+ GLuint Id; /**< hash table ID/name */
+ GLuint64EXT Result; /**< the counter */
+ GLboolean Active; /**< inside Begin/EndQuery */
+ GLboolean Ready; /**< result is ready? */
};
GLubyte StencilBits;
GLvoid *Data; /**< This may not be used by some kinds of RBs */
- struct pipe_surface *surface;
-
/* Used to wrap one renderbuffer around another: */
struct gl_renderbuffer *Wrapped;