#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
#define PRIM_UNKNOWN (PRIM_MAX + 2)
-/**
- * Indexes for vertex program attributes.
- * GL_NV_vertex_program aliases generic attributes over the conventional
- * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
- * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
- * generic attributes are distinct/separate).
- */
-typedef enum
-{
- VERT_ATTRIB_POS = 0,
- VERT_ATTRIB_WEIGHT = 1,
- VERT_ATTRIB_NORMAL = 2,
- VERT_ATTRIB_COLOR0 = 3,
- VERT_ATTRIB_COLOR1 = 4,
- VERT_ATTRIB_FOG = 5,
- VERT_ATTRIB_COLOR_INDEX = 6,
- VERT_ATTRIB_EDGEFLAG = 7,
- VERT_ATTRIB_TEX0 = 8,
- VERT_ATTRIB_TEX1 = 9,
- VERT_ATTRIB_TEX2 = 10,
- VERT_ATTRIB_TEX3 = 11,
- VERT_ATTRIB_TEX4 = 12,
- VERT_ATTRIB_TEX5 = 13,
- VERT_ATTRIB_TEX6 = 14,
- VERT_ATTRIB_TEX7 = 15,
- VERT_ATTRIB_POINT_SIZE = 16,
- VERT_ATTRIB_GENERIC0 = 17,
- VERT_ATTRIB_GENERIC1 = 18,
- VERT_ATTRIB_GENERIC2 = 19,
- VERT_ATTRIB_GENERIC3 = 20,
- VERT_ATTRIB_GENERIC4 = 21,
- VERT_ATTRIB_GENERIC5 = 22,
- VERT_ATTRIB_GENERIC6 = 23,
- VERT_ATTRIB_GENERIC7 = 24,
- VERT_ATTRIB_GENERIC8 = 25,
- VERT_ATTRIB_GENERIC9 = 26,
- VERT_ATTRIB_GENERIC10 = 27,
- VERT_ATTRIB_GENERIC11 = 28,
- VERT_ATTRIB_GENERIC12 = 29,
- VERT_ATTRIB_GENERIC13 = 30,
- VERT_ATTRIB_GENERIC14 = 31,
- VERT_ATTRIB_GENERIC15 = 32,
- VERT_ATTRIB_MAX = 33
-} gl_vert_attrib;
-
-/**
- * Symbolic constats to help iterating over
- * specific blocks of vertex attributes.
- *
- * VERT_ATTRIB_FF
- * includes all fixed function attributes as well as
- * the aliased GL_NV_vertex_program shader attributes.
- * VERT_ATTRIB_TEX
- * include the classic texture coordinate attributes.
- * Is a subset of VERT_ATTRIB_FF.
- * VERT_ATTRIB_GENERIC
- * include the OpenGL 2.0+ GLSL generic shader attributes.
- * These alias the generic GL_ARB_vertex_shader attributes.
- */
-#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
-#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
-
-#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
-#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
-
-#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
-#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
-
-/**
- * Bitflags for vertex attributes.
- * These are used in bitfields in many places.
- */
-/*@{*/
-#define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
-#define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
-#define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
-#define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
-#define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
-#define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
-#define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
-#define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
-#define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
-#define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
-#define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
-#define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
-#define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
-#define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
-#define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
-#define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
-#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
-#define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
-
-#define VERT_BIT(i) BITFIELD64_BIT(i)
-#define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
-
-#define VERT_BIT_FF(i) VERT_BIT(i)
-#define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
-#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
-#define VERT_BIT_TEX_ALL \
- BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
-
-#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
-#define VERT_BIT_GENERIC_ALL \
- BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
-/*@}*/
-
-
#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
*/
struct gl_sampler_object
{
+ mtx_t Mutex;
GLuint Name;
GLint RefCount;
GLchar *Label; /**< GL_KHR_debug */
struct gl_uniform_block *UniformBlocks;
struct exec_list *ir;
+ struct exec_list *packed_varyings;
struct glsl_symbol_table *symbols;
bool uses_builtin_functions;
{
ubo_packing_std140,
ubo_packing_shared,
- ubo_packing_packed
+ ubo_packing_packed,
+ ubo_packing_std430
};
GLboolean ARB_shader_atomic_counters;
GLboolean ARB_shader_bit_encoding;
GLboolean ARB_shader_image_load_store;
+ GLboolean ARB_shader_image_size;
GLboolean ARB_shader_precision;
GLboolean ARB_shader_stencil_export;
GLboolean ARB_shader_storage_buffer_object;
GLboolean ARB_shader_subroutine;
+ GLboolean ARB_shader_texture_image_samples;
GLboolean ARB_shader_texture_lod;
GLboolean ARB_shading_language_packing;
GLboolean ARB_shading_language_420pack;
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
GLboolean INTEL_performance_query;
+ GLboolean KHR_texture_compression_astc_hdr;
+ GLboolean KHR_texture_compression_astc_ldr;
GLboolean MESA_pack_invert;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;
struct gl_perf_monitor_state PerfMonitor;
struct gl_buffer_object *DrawIndirectBuffer; /** < GL_ARB_draw_indirect */
+ struct gl_buffer_object *DispatchIndirectBuffer; /** < GL_ARB_compute_shader */
struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */