Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / main / mtypes.h
index 7dfa94ee13d5c0a55d93fcf27d01eb46d74b4a35..709b88d2ef554beb58cfb46157575816afea9733 100644 (file)
@@ -38,8 +38,8 @@
 #include "glheader.h"
 #include <GL/internal/glcore.h>        /* __GLcontextModes (GLvisual) */
 #include "config.h"            /* Hardwired parameters */
-#include "glapitable.h"
-#include "glthread.h"
+#include "glapi/glapitable.h"
+#include "glapi/glthread.h"
 #include "math/m_matrix.h"     /* GLmatrix */
 #include "bitset.h"
 
@@ -1434,7 +1434,7 @@ struct gl_texture_object
    GLint _MaxLevel;            /**< actual max mipmap level (q in the spec) */
    GLfloat _MaxLambda;         /**< = _MaxLevel - BaseLevel (q - b in spec) */
    GLboolean GenerateMipmap;    /**< GL_SGIS_generate_mipmap */
-   GLboolean Complete;         /**< Is texture object complete? */
+   GLboolean _Complete;                /**< Is texture object complete? */
 
    /** Actual texture images, indexed by [cube face] and [mipmap level] */
    struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];