struct gl_program Base; /**< base class */
GLenum FogOption;
GLboolean UsesKill; /**< shader uses KIL instruction */
+ GLboolean OriginUpperLeft;
+ GLboolean PixelCenterInteger;
};
GLboolean ARB_depth_clamp;
GLboolean ARB_draw_buffers;
GLboolean ARB_draw_elements_base_vertex;
+ GLboolean ARB_fragment_coord_conventions;
GLboolean ARB_fragment_program;
GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;