#include "config.h" /* Hardwired parameters */
#include "glapitable.h"
#include "glthread.h"
-
#include "math/m_matrix.h" /* GLmatrix */
-#if defined(MESA_TRACE)
-#include "Trace/tr_context.h"
-#endif
-
/**
* Color channel data type.
GLenum LogicOp; /**< Logic operator */
GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
+ GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
/*@}*/
GLboolean DitherFlag; /**< Dither enable flag */
/*@{*/
GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
* indexed by VERT_ATTRIB_* */
- GLuint Index; /**< Current color index */
+ GLfloat Index; /**< Current color index */
GLboolean EdgeFlag; /**< Current edge flag */
/*@}*/
/**
* \name Values are always valid.
*
- * \note BTW, note how similar this set of attributes is to the SWvertex data type
- * in the software rasterizer...
+ * \note BTW, note how similar this set of attributes is to the SWvertex
+ * data type in the software rasterizer...
*/
/*@{*/
GLfloat RasterPos[4]; /**< Current raster position */
GLfloat RasterDistance; /**< Current raster distance */
GLfloat RasterColor[4]; /**< Current raster color */
GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
- GLuint RasterIndex; /**< Current raster index */
+ GLfloat RasterIndex; /**< Current raster index */
GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
GLboolean RasterPosValid; /**< Raster pos valid flag */
/*@}*/
*/
struct gl_depthbuffer_attrib {
GLenum Func; /**< Function for depth buffer compare */
- GLfloat Clear; /**< Value to clear depth buffer to */
+ GLclampd Clear; /**< Value to clear depth buffer to */
GLboolean Test; /**< Depth buffering enabled flag */
GLboolean Mask; /**< Depth buffer writable? */
GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
GLboolean VertexProgram;
GLboolean VertexProgramPointSize;
GLboolean VertexProgramTwoSide;
- /* GL_NV_point_sprite */
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
GLboolean PointSprite;
};
GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
GLfloat Threshold; /**< GL_EXT_point_parameters */
GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
- GLboolean PointSprite; /**< GL_NV_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV_point_sprite */
- GLenum SpriteRMode; /**< GL_NV_point_sprite */
+ GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
+ GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV_point_sprite / GL_NV_point_sprite */
+ GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
};
GLenum MagFilter; /**< magnification filter */
GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
+ GLfloat LodBias; /**< OpenGL 1.4 */
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
};
+/**
+ * GL_ARB_vertex_buffer_object buffer object
+ */
+struct gl_buffer_object {
+ GLint RefCount;
+ GLuint Name;
+ GLenum Usage;
+ GLenum Access;
+ GLvoid *Pointer; /**< Only valid while buffer is mapped */
+ GLuint Size; /**< Size of data array in bytes */
+ GLubyte *Data; /**< The storage */
+};
+
+
+
/**
* Client pixel packing/unpacking attributes
*/
GLenum Type;
GLsizei Stride; /**< user-specified stride */
GLsizei StrideB; /**< actual stride in bytes */
- void *Ptr;
- GLuint Flags;
+ const GLubyte *Ptr;
GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
GLboolean Normalized; /**< GL_ARB_vertex_program */
+
+ /**< GL_ARB_vertex_buffer_object */
+ struct gl_buffer_object *BufferObj;
+ GLuint _MaxElement;
+
+ GLuint Flags;
};
struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
- GLint TexCoordInterleaveFactor;
GLint ActiveTexture; /**< Client Active Texture */
- GLuint LockFirst;
- GLuint LockCount;
+ GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
+ GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
GLuint NewState; /**< _NEW_ARRAY_* */
- /* GL_ARB_vertex_buffer_object */
- GLuint ArrayBufferBinding;
- GLuint VertexArrayBufferBinding;
- GLuint NormalArrayBufferBinding;
- GLuint ColorArrayBufferBinding;
- GLuint IndexArrayBufferBinding;
- GLuint TextureArrayBufferBinding;
- GLuint EdgeFlagArrayBufferBinding;
- GLuint SecondaryColorArrayBufferBinding;
- GLuint FogCoordArrayBufferBinding;
- GLuint WeightArrayBufferBinding;
- GLuint ElementArrayBufferBinding;
- GLuint VertexAttribArrayBufferBinding[VERT_ATTRIB_MAX];
+#if FEATURE_ARB_vertex_buffer_object
+ struct gl_buffer_object *NullBufferObj;
+ struct gl_buffer_object *ArrayBufferObj;
+ struct gl_buffer_object *ElementArrayBufferObj;
+#endif
+ GLuint _MaxElement; /* Min of all enabled array's maxes */
};
/**
* 1-D Evaluator control points
*/
-struct gl_1d_map {
+struct gl_1d_map
+{
GLuint Order; /**< Number of control points */
GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
GLfloat *Points; /**< Points to contiguous control points */
/**
* 2-D Evaluator control points
*/
-struct gl_2d_map {
+struct gl_2d_map
+{
GLuint Uorder; /**< Number of control points in U dimension */
GLuint Vorder; /**< Number of control points in V dimension */
GLfloat u1, u2, du;
/**
* All evaluator control points
*/
-struct gl_evaluators {
+struct gl_evaluators
+{
/**
* \name 1-D maps
*/
/**
- * \name NV_vertex_program runtime state
- */
-/*@{*/
-
-
-/**
- * Machine state (i.e. the register file)
+ * NV_fragment_program runtime state
*/
-struct vp_machine
+struct fp_machine
{
- GLfloat Registers[MAX_NV_VERTEX_PROGRAM_TEMPS
- + MAX_NV_VERTEX_PROGRAM_PARAMS
- + MAX_NV_VERTEX_PROGRAM_INPUTS
- + MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
- GLint AddressReg; /* might someday be a 4-vector */
+ GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
+ GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
+ GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
+ GLuint CondCodes[4];
};
/**
- * NV_fragment_program runtime state
+ * Names of the various vertex/fragment register files
*/
-struct fp_machine
+enum register_file
{
- GLfloat Registers[MAX_NV_FRAGMENT_PROGRAM_TEMPS
- + MAX_NV_FRAGMENT_PROGRAM_PARAMS
- + MAX_NV_FRAGMENT_PROGRAM_INPUTS
- + MAX_NV_FRAGMENT_PROGRAM_OUTPUTS
- + MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS][4];
- GLuint CondCodes[4];
+ PROGRAM_TEMPORARY = 10,
+ PROGRAM_INPUT,
+ PROGRAM_OUTPUT,
+ PROGRAM_LOCAL_PARAM,
+ PROGRAM_ENV_PARAM,
+ PROGRAM_NAMED_PARAM,
+ PROGRAM_STATE_VAR,
+ PROGRAM_WRITE_ONLY,
+ PROGRAM_ADDRESS
};
struct vp_instruction;
struct fp_instruction;
-/**
- * Program parameters
- */
-struct program_parameter
-{
- const char *Name;
- GLfloat Values[4];
- GLboolean Constant;
-};
+struct program_parameter_list;
/**
GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
GLuint InputsRead; /* Bitmask of which input regs are read */
GLuint OutputsWritten; /* Bitmask of which output regs are written to */
+ struct program_parameter_list *Parameters; /**< array [NumParameters] */
};
GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
GLuint NumTexInstructions;
GLuint NumTexIndirections;
- struct program_parameter *Parameters; /**< array [NumParameters] */
- GLuint NumParameters;
+ struct program_parameter_list *Parameters; /**< array [NumParameters] */
};
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
struct vertex_program *Current; /**< ptr to currently bound program */
- struct vp_machine Machine; /**< machine state */
GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
+ GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
+ /* Only used during program execution (may be moved someday): */
+ GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
+ GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
+ GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
+ GLint AddressReg[4];
+
#if FEATURE_MESA_program_debug
GLprogramcallbackMESA Callback;
GLvoid *CallbackData;
GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
struct fragment_program *Current; /* ptr to currently bound program */
struct fp_machine Machine; /* machine state */
+ GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
#if FEATURE_MESA_program_debug
GLprogramcallbackMESA Callback;
#endif
};
-/*@}*/
/*
* State for GL_ARB_occlusion_query
/**
* State which can be shared by multiple contexts:
*/
-struct gl_shared_state {
+struct gl_shared_state
+{
_glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< Reference count */
struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
#endif
/*@}*/
+#if FEATURE_ARB_vertex_buffer_object
+ struct _mesa_HashTable *BufferObjects;
+#endif
+
void *DriverData; /**< Device driver shared state */
};
* In C++ terms, think of this as a base class from which device drivers
* will make derived classes.
*/
-struct gl_frame_buffer {
+struct gl_frame_buffer
+{
GLvisual Visual; /**< The corresponding visual */
GLuint Width, Height; /**< size of frame buffer in pixels */
* Constants which may be overridden by device driver during context creation
* but are never changed after that.
*/
-struct gl_constants {
+struct gl_constants
+{
GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
/* vertex or fragment program */
GLuint MaxProgramMatrices;
GLuint MaxProgramMatrixStackDepth;
+ /* vertex array / buffer object bounds checking */
+ GLboolean CheckArrayBounds;
};
/**
* List of extensions.
*/
-struct gl_extensions {
+struct gl_extensions
+{
/**
* \name Flags to quickly test if certain extensions are available.
*
GLboolean ARB_multisample;
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
+ GLboolean ARB_point_sprite;
GLboolean ARB_shadow;
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;
GLboolean EXT_texture_env_dot3;
GLboolean EXT_texture_filter_anisotropic;
GLboolean EXT_texture_lod_bias;
+ GLboolean EXT_texture_mirror_clamp;
GLboolean EXT_vertex_array_set;
GLboolean HP_occlusion_test;
GLboolean IBM_rasterpos_clip;
+ GLboolean IBM_multimode_draw_arrays;
GLboolean MESA_pack_invert;
GLboolean MESA_packed_depth_stencil;
GLboolean MESA_program_debug;
GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
GLboolean TDFX_texture_compression_FXT1;
GLboolean APPLE_client_storage;
+ GLboolean S3_s3tc;
/*@}*/
/* The extension string */
const GLubyte *String;
/**
* \name Bits to indicate what state has changed.
*
- * 6 unused flags.
+ * 4 unused flags.
*/
/*@{*/
#define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
-#define _NEW_ARRAY_ATTRIB_0 0x1 /* alias conventional arrays */
+#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
#define _NEW_ARRAY_ALL 0xffffffff
/*@}*/
};
+struct mesa_list_state {
+ GLuint CallDepth; /**< Current recursion calling depth */
+ Node *CurrentListPtr; /**< Head of list being compiled */
+ GLuint CurrentListNum; /**< Number of the list being compiled */
+ Node *CurrentBlock; /**< Pointer to current block of nodes */
+ GLuint CurrentPos; /**< Index into current block of nodes */
+ GLvertexformat ListVtxfmt;
+
+ GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
+ GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
+
+ GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
+ GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
+
+ GLubyte ActiveIndex;
+ GLfloat CurrentIndex;
+
+ GLubyte ActiveEdgeFlag;
+ GLboolean CurrentEdgeFlag;
+};
+
/**
* Mesa context
struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
/*@}*/
- GLboolean ExecPrefersFloat; /**< What preference for color conversion? */
- GLboolean SavePrefersFloat;
-
GLvisual Visual;
GLframebuffer *DrawBuffer; /**< buffer for writing */
GLframebuffer *ReadBuffer; /**< buffer for reading */
GLmatrix _ModelProjectMatrix;
/** \name Display lists */
- /*@{*/
- GLuint CallDepth; /**< Current recursion calling depth */
+ struct mesa_list_state ListState;
+
GLboolean ExecuteFlag; /**< Execute GL commands? */
GLboolean CompileFlag; /**< Compile GL commands into display list? */
- Node *CurrentListPtr; /**< Head of list being compiled */
- GLuint CurrentListNum; /**< Number of the list being compiled */
- Node *CurrentBlock; /**< Pointer to current block of nodes */
- GLuint CurrentPos; /**< Index into current block of nodes */
- /*@}*/
/** Extensions */
struct gl_extensions Extensions;
/** \name For debugging/development only */
/*@{*/
- GLboolean NoRaster;
GLboolean FirstTimeCurrent;
/*@}*/
/** Dither disable via MESA_NO_DITHER env var */
GLboolean NoDither;
- GLboolean Rendering;
-
-#if defined(MESA_TRACE)
- struct _glapi_table *TraceDispatch;
- trace_context_t *TraceCtx;
-#else
- void *TraceDispatch;
- void *TraceCtx;
-#endif
-
/** Core tnl module support */
struct gl_tnl_module TnlModule;
#ifdef MESA_DEBUG
extern int MESA_VERBOSE;
extern int MESA_DEBUG_FLAGS;
+# define MESA_FUNCTION __FUNCTION__
#else
# define MESA_VERBOSE 0
# define MESA_DEBUG_FLAGS 0
+# define MESA_FUNCTION "a function"
# ifndef NDEBUG
# define NDEBUG
# endif
#define Elements(x) sizeof(x)/sizeof(*(x))
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
- *
- * \todo Eventually let the driver specify what state changes require a flush:
- */
-#define FLUSH_VERTICES(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __FUNCTION__); \
- if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Flush current state.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush current state,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
- */
-#define FLUSH_CURRENT(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __FUNCTION__); \
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END(ctx); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-
#endif /* TYPES_H */