GLfloat RasterColor[4]; /**< Current raster color */
GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
GLfloat RasterIndex; /**< Current raster index */
- GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
+ GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
GLboolean RasterPosValid; /**< Raster pos valid flag */
/*@}*/
};
GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
GLfloat Threshold; /**< GL_EXT_point_parameters */
GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
- GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
+ GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
+ GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */
GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
};