* and they are \b not the values returned by \c glGetFragDataLocation.
*/
struct string_to_uint_map *FragDataBindings;
+ struct string_to_uint_map *FragDataIndexBindings;
/**
* Transform feedback varyings last specified by
/* GL_ARB_robustness */
GLenum ResetStrategy;
+ /* GL_ARB_blend_func_extended */
+ GLuint MaxDualSourceDrawBuffers;
+
/**
* Whether the implementation strips out and ignores texture borders.
*