/** gl_context::Stencil */
uint64_t NewStencil;
- /** gl_context::Transform::Clip* */
+ /** gl_context::Transform::ClipOrigin/ClipDepthMode */
uint64_t NewClipControl;
+ /** gl_context::Transform::EyeUserPlane */
+ uint64_t NewClipPlane;
+
+ /** gl_context::Transform::ClipPlanesEnabled */
+ uint64_t NewClipPlaneEnable;
+
+ /** gl_context::Transform::DepthClamp */
+ uint64_t NewDepthClamp;
+
+ /** gl_context::Line */
+ uint64_t NewLineState;
+
+ /** gl_context::Polygon */
+ uint64_t NewPolygonState;
+
/** gl_context::ViewportArray */
uint64_t NewViewport;
};