struct glsl_symbol_table *symbols;
bool uses_builtin_functions;
+ bool uses_gl_fragcoord;
+ bool redeclares_gl_fragcoord;
+
+ /**
+ * Fragment shader state from GLSL 1.50 layout qualifiers.
+ */
+ bool origin_upper_left;
+ bool pixel_center_integer;
/**
* Geometry shader state from GLSL 1.50 layout qualifiers.