bool bound_sampler;
bool bound_image;
+ /**
+ * Whether layer output is viewport-relative.
+ */
+ bool redeclares_gl_layer;
+ bool layer_viewport_relative;
+
/** Global xfb_stride out qualifier if any */
GLuint TransformFeedbackBufferStride[MAX_FEEDBACK_BUFFERS];
GLboolean NV_conservative_raster_dilate;
GLboolean NV_conservative_raster_pre_snap_triangles;
GLboolean NV_conservative_raster_pre_snap;
+ GLboolean NV_viewport_array2;
GLboolean NV_viewport_swizzle;
GLboolean NVX_gpu_memory_info;
GLboolean TDFX_texture_compression_FXT1;