GLboolean ATI_separate_stencil;
GLboolean GREMEDY_string_marker;
GLboolean INTEL_performance_query;
+ GLboolean KHR_robustness;
GLboolean KHR_texture_compression_astc_hdr;
GLboolean KHR_texture_compression_astc_ldr;
GLboolean MESA_pack_invert;
*/
struct _glapi_table *BeginEnd;
/**
- * Tracks the current dispatch table out of the 3 above, so that it can be
+ * Dispatch table for when a graphics reset has happened.
+ */
+ struct _glapi_table *ContextLost;
+ /**
+ * Tracks the current dispatch table out of the 4 above, so that it can be
* re-set on glXMakeCurrent().
*/
struct _glapi_table *CurrentDispatch;