mesa: add tessellation shader state and limits
[mesa.git] / src / mesa / main / mtypes.h
index fc001c2db15d99af296febb65054b8aca12db5bf..e4342e0308ccfedf86efe97f088eec6dff43fc23 100644 (file)
@@ -3745,6 +3745,12 @@ struct gl_constants
    GLenum ContextReleaseBehavior;
 
    struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES];
+
+   /** GL_ARB_tessellation_shader */
+   GLuint MaxPatchVertices;
+   GLuint MaxTessGenLevel;
+   GLuint MaxTessPatchComponents;
+   GLuint MaxTessControlTotalOutputComponents;
 };