*/
GLuint UniformBufferSize;
- /**
- * Is this actually an interface block for a shader storage buffer?
- */
- bool IsShaderStorage;
-
/** Stages that reference this block */
uint8_t stageref;
GLboolean ARB_pipeline_statistics_query;
GLboolean ARB_point_sprite;
GLboolean ARB_query_buffer_object;
+ GLboolean ARB_robust_buffer_access_behavior;
GLboolean ARB_sample_shading;
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_atomic_counter_ops;