/** One of the DRAW_xxx flags, not consumed by drivers */
gl_draw_method DrawMethod;
+
+ /** Legal array datatypes */
+ GLbitfield LegalTypesMask;
};
*/
GLuint ForceGLSLVersion;
+ /**
+ * Allow GLSL #extension directives in the middle of shaders.
+ */
+ GLboolean AllowGLSLExtensionDirectiveMidShader;
+
/**
* Does the driver support real 32-bit integers? (Otherwise, integers are
* simulated via floats.)
GLboolean ARB_base_instance;
GLboolean ARB_blend_func_extended;
GLboolean ARB_buffer_storage;
+ GLboolean ARB_clear_texture;
GLboolean ARB_color_buffer_float;
GLboolean ARB_compute_shader;
GLboolean ARB_conservative_depth;