return;
}
- FLUSH_VERTICES(ctx, 0);
+ value = CLAMP(value, 0.0f, 1.0f);
+
+ if (ctx->Multisample.MinSampleShadingValue == value)
+ return;
- ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0f, 1.0f);
- ctx->NewState |= _NEW_MULTISAMPLE;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.MinSampleShadingValue = value;
}
/**