*/
GLenum
_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
- GLenum internalFormat, GLsizei samples)
+ GLenum internalFormat, GLsizei samples,
+ GLsizei storageSamples)
{
/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
* specification says: